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A VR Travel Story That Makes You Want to Be Humiliated - Chapter 130: Magnus Academy (2) *
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Chapter 131: Magnus Academy (3)
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... ed, and VRMMO games that used to be only seen in novels began to appear.
However, companies that made full-dive VRMMO games had a big problem.
This is because there was a difference between heaven and earth in moving one's body directly in full dive, as well as controlling beyond the monitor with a keyboard and mouse, as well as operating in an experiential virtual reality.
One of the many problems was the 'proficiency' aspect adopted in many games.
Proficiency, s ...
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