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... mes, and the main thing they felt was that there was a huge difference between mobile MOBA games and client-side games.
Before the trend of mobile MOBA games had developed, it was impossible to gather so many players. The promotion methods of these games were basically for the players of League of Legends, because these people were the easiest to attract.
However, this created a paradox. The players of League of Legends had a very different experience on the PC and on the mobile. ...
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