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... ong>Saturday, January 25, 1992
At the bustling Zaboru offices, work continued as usual, even on the weekend. Zaboru, as always, was fully immersed in his projects. The progress on his February game releases and his new handheld console was going smoothly. However, there was still a major concern on his mind—his PC game department.
The current ZAGE office was reaching its limit, packed with employees and equipment, and if he wanted to expand into PC gaming, he would need ...
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