PREVIEW
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Hikaru Kurata stood in the Sonaya headquarters alongside Junpei Hoshida, his Head of Game Development, and key members of the R&D team behind Project Kagutsuchi—the company’s long-awaited 16-bit console. After more than a year of development, the project was finally complete. Now, the focus shifted to launch preparations and marketing efforts. Sonaya knew they needed a major success to stand a chance against the industry behemoth, ZAGE.
Hikaru grinned from ear to ear. "Finally, ...
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