PREVIEW

... e weekend, but it couldn’t be more hectic for Sonaya. The development floor is buzzing with tension and urgency as they push forward on two major projects for their 16-bit console, Titan Drive. In the past, Sonaya had a steady rhythm, releasing one game every 30 to 40 days. But recently, Hikaru Kurata upped the ante with a bold challenge: the team must develop two complete games in just 50 days—weekends included. It was a daring move, one that pushed everyone to the edge of thei ...

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