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Chapter 460: The Demon on the Court (Double-Length)
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Chapter 462: The Commander (Double-Length)
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... atches employed dynamic image recognition technology, using multiple high-speed cameras set up around the court to capture the game from various angles.
These feeds were then analysed using image recognition software, identifying the exact moment of a player's spike and pinpointing the centre of the volleyball. With the aid of a preconfigured court coordinate system and camera parameters, the software could calculate the ball's position in three-dimensional space—thus determining the spi ...
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