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... ai was pondering over something, feeling that he had lately come upon too many chances, which compelled him to be vigilant. He sensed that he might have been drawn into something.
In a world without fate, he wouldn’t have doubted anything, but now it was different; he might have become a target.
Players could break the original fate and destiny of the natives, but the players’ every action could also be influenced. The distribution of tasks could indirectly guide players’ behavio ...
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