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Chapter 605 - 190: Making an Open-World Mini Game to Practice!_1
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... ere hard to balance, there were still masterpieces of linear games.
However, the room for development was too limited, which was not conducive to digging up more new content for the entire gaming industry.
Then, some game designers realized something.
If linear games were too directive, making it difficult for designers to choose what content to include or exclude,
could we simply break out of this framework?
Could we let players disregard those damned mai ...
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