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... iting for the numerous games at hand to generate money would take an eternity.
After much thought, Ke Jin decided to bite the bullet and sell off the rights and IP derivatives of some of his games, and also began to take on a large number of commercial orders.
The first to go was Eternal Ring.
Eternal Ring, which was already published in cooperation with Netcom, originally had Head Player and Netcom splitting the revenue 50/50, with Head Player holding 100% of the full co ...
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