PREVIEW
... ’t be a situation where using a powerful weapon to fight an early boss becomes boring. On the contrary, it will be very satisfying."
"But in a linear game, you can’t do that. You can’t let players experience more new things before they fight the boss. Basically, the unlocking of subsequent content happens only as you defeat the current boss."
"Therefore, the best practice in a linear RPG is to allow players to go back to previous areas to grind for levels and weapons when they en ...
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