PREVIEW
... y is very simple.
It tells the story of a game design company that rises from obscurity to recognition.
The gameplay is even simpler.
Players, acting as the boss of a game company, set the company’s development policies, finalize game design plans, and during the process, decide whether to seek partnerships with outsourcing teams and whether to conduct advertising and promotions, ultimately launching the product to see the market response and final market reviews and awar ...
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