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... rs had completely different concepts. When choosing equipment in RPGs, there were usually two schools of thought.
One was to minimize weaknesses, and the other was to enhance strengths. That was why you gave heavy armor to knights and not to archers.
Archers, who were not normally on the front lines, were instead given items for evasion or movement speed.
If your goal was to avoid getting hit, you might as well avoid the hit altogether instead of taking it.
The {A ...
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