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... rce to force, if he wants to grab, she has no way.

Wei Lingnan saw her for a long time: "The battleship is safer for me."

"Do not."

"Even with it, you don't have enough energy to fly out of the earth."

"That is my business."

The conversation was in a deadlock, her fingers turned into claws a little under the bedding, and if he dared to rush, she didn't mind giving him one or two paws. But what surprised her was that he actually retreated half a foot. "Since you ...

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The royal bastard of House Vasquer, Argrave, changed after his stay studying magic at the Tower of the Gray Owl.

The sickly man's awkward posture and cruel behavior have been replaced with a neat dignity and acerbic wit.

Though once listless, he now strives towards his goals with a life-or-death tenacity.

Most come away thinking he seems to know too many details about too much. Few can claim to know his motives or his goals.

Yet behind that confident appearance, the primary contributor for an open-world RPG's wiki battles existential dread and things far beyond his ken as he struggles to adapt to a grim, gothic fantasy world mirroring his favorite game.

The prospect of fighting against a world-ending calamity loses all of its appeal when it transitions from entertainment to reality.

Argrave is spurred towards unwanted heroism to preserve his life as he struggles desperately to keep this sinking ship afloat.

Reborn As A Nephilim: The Rise of A Manaless PrinceChapter 137 A Vision For The Future [2]
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Strength.... That's all that matters in the end.

After being abandoned by his own family, and shunned for having no mana in a world dominated by magic, ex-prince Arvell Relas Vispia was forced to live on the streets with whatever meagre money he had left.

However, fate had something else in store for Arvell.

After meeting the spirit inhabiting his amulet, Arvell gets reborn as a Nephilim.

A being that has the powers of a god.

Time, Space, Life, Death.

All submitted to the authority of a Nephilim.

Betrayed by those he once called family, Arvell swore to get revenge.

Revenge on all those that mocked him and shunned him as a 'failure.'

Revenge on those who betrayed him without a second thought.

This is a tale of how a young prince shunned by the world as a 'failure' rises and ascends to the pinnacle of strength.

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Lucan Ironfist came from a noble family, but he wasn't the eldest son. When his brother became the head of the family and he turned 18, Lucan would become a commoner. A strange rule, but that's how it was. So Lucan began to think of a way to live a peaceful life.As he was considering this, his mother arranged for him to become a priest in another city. A priest didn't have to worry about food or housing, and all he had to do was watch over the temple and the statue.It was easy work, so he agreed and arrived at the city. One day, as he was watching over the temple and the statue, a poor-looking girl came to pray. When she prayed to God, light gathered around her body.Lucan was surprised and suddenly remembered the plot of a certain game. Originally, Lucan was from Earth and had traveled to this fantasy world. When he was on Earth, he played a game with a plot where a merchant family's illegitimate daughter, bullied by her family, awakened the power of a saint.Lucan decided to keep this secret and train the saint so that in the future, he could have an easy life and save himself from any crises.

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An era where the desperate, miserable, and tragic tale of the six heroes who sealed the Dark Mage, who sought to destroy Maple World, became the favorite legend of children.

“The Cygnus Knights have fallen, the Resistance has collapsed, the Cross Hunters have been destroyed, and the adventurers have been annihilated. And the six heroes are dead.”

An era where no one dared to resist the reappearance of the Dark Mage and his followers.

“You are the only one left, El Paume. You’re the last adventurer.”

In that era, there was an adventurer who continued to fight until the end.