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... o right to enter.

In order to grab the home world of the adventurer, you must first get the home pass, which is the props that the adventurer uses to increase his time at home, and is also a must-have for the adventurer to forcibly enter the home world of other adventurers.

It’s not enough to have a pass. You have to know the adventurer number corresponding to this home world. The adventurer number represents the spatial orientation of the home world. After entering the adventurer ...

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