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Chapter 11: Calamities In Display
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Chapter 13: Nihilophobia
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... prevent all sorts of Calamity Objects from spawning on the east side of the fortress.
I didn't know the exact logic to this, especially with the predetermined knowledge that we live inside some sort of a simulation, a game world where something called 'coding' might be the reason why something might happen.
For instance, each Calamity Object might possess an area of influence.
And the coding for this whole Ordeal of the Dusk mechanic might prevent a Calamity Object from o ...
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