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... check."

1. Sanity check - if successful, confront the unknown entity without losing fear value.

2. Agility check - if successful, leave the staircase and return to the entrance hall.

3. Strength check - if successful, destroy the current staircase, preventing the event from happening.

"That voice again..."

For some unknown reason, Grep had felt somewhat irritable in his heart since meeting William.

Currently, following the character traits of the d ...

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