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... e game could no longer continue, and the remaining time became a slow suicide for the players of Lihua High School.
In high school or college games, young players’ emotions and psychology are easily swayed, far from as mature and stable as adults.
Thus, upsets are common in games, where unknown and weak teams ride high on morale, knocking out mentally unbalanced strong teams to secure victory.
After the timeout, Lihua High School couldn’t find a solution; nobody on their ...
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