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Chapter 436: A Wall That Can’t Be Avoided
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Chapter 438: The Opponent Is Too Strong
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... was done to increase interactions between players, but in reality, it was to increase competitiveness. In Glory, equipment could be bound. However, from a monetary perspective, binding the item wasn’t good. If the item was bound and one wanted to switch equipment, the player wouldn’t be able to sell his old equipment for money.
This made binding equipment a difficult choice. Choosing to bind the equipment would guarantee safety, but it also meant a loss in money. From the system’s perspect ...
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