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... e and so well-known that just turning it on pulls in viewers automatically.
The other is that the game is ridiculously difficult, terrifying, or absolute trash, causing the player to suffer — which, in turn, is great for attracting more viewers.
And horror games, in particular, often don’t just rely on the in-game atmosphere. They also use external frustrations — unfairness, irrationality — as part of the horror experience.
For example, a game where you’re supposed to sho ...
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