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... mer to sink their teeth in. Whether it was a cool cinematic, an amazing gameplay segment, or maybe a jaw-dropping set piece, it was always important that a game could grab the player by the neck and suck them deep into its jaws. Granted, some games take longer to get going than others, but it was still the general consensus for any self-respecting player to judge the game on. And if a game failed to catch its player before its core gameplay loop began, then it was almost assured that the game wi ...
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