PREVIEW
... stivity.
The Mukuais received the task of promoting “Space Navigator” to players after they logged into the game.
All they needed to know was that a new game had debuted; whether to buy it was up to them.
If a player showed interest, then a simple introduction to the gameplay was sufficient, letting them know it was a game primarily about making money.
There was no lavish advertising, yet this game still silently sold five hundred thousand copies.
In just ...
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