PREVIEW
... game companies had dabbled in similar stuff.
The interactivity was high; every time you watched, it felt like a series, and well-produced interactive videos gave players a strong sense of immersion.
Moreover, whenever an interactive video ended, various options would pop up, allowing players to decide which one to use by making donations or in other ways, further enhancing that sense of immersion while watching.
Some despicable game companies took this to another level, ...
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