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Chapter 38: How to Earn Experience
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... eons, where the price of failure was death. A small number of these death games were based on games that had been developed over the course of human history, but more often than not, the rules and objectives of each game were unknown and unpredictable.
"Games" also appeared at random times and locations, and entry limits were imposed on the Players, depending on the difficulty of the game, to prevent abuse. For example, some games could only be attempted once a week.
The one constant ...
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