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... soldiers either recognized him directly or saw him with the general, took in his blue robes, and did a little basic math. There was a constant background hum of voices whispering things like Lord Lu, Judgment’s Gale, or The Warstorm. It took an extra effort not to wince at that last title. He’d at least gotten used to hearing people call him Judgment’s Gale. He still thought it was stupid, but he also knew that there was no escaping these ridiculous names that people gave him and other cultivato ...

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I am a holy knight. To be precise, I am the Church of the God of Light’s Sun Knight…in training.

The Church of the God of Light worships and serves the God of Light, and theirs is one of the three largest religions on this continent.

As the whole continent knows, the Church of the God of Light has the Twelve Holy Knights, and each one has his own unique personality and features.

To be the Sun Knight is to have shining golden hair, sky blue eyes, a compassionate nature, and a brilliant smile.

…even the Sun Knight-in-training is no exception.

The 38th generation of the Twelve Holy Knights have completed their term of office, yet the time for the 39th generation to take over is still far in the indefinite future.

The Judgment Knight is brash and easily angered; the Storm Knight and the Leaf Knight are always fighting nonstop, day and night.

Since childhood, the Sun Knight-in-training has watched the others grow from kids into adolescents.

What must he do in order to become comrades, who will fight through thick and thin for each other, with this group of “younger brothers”?

“Benevolent God of Light, may I ask when I will complete my training that has taken more than ten years?”

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Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS