Above The Sky-Chapter 1801 - 360: Am I the One Being Taken Advantage Of?
Therefore, it inspires widespread support.
Not only parents but even the students are very satisfied with the education zone.
The Silverpeak Education Zone is mainly divided into three levels: elementary school for childhood, middle school for adolescence, and specialized academies for young adults and beyond.
During the elementary school period, the main goal is literacy, learning basic mathematics, understanding part of world geography, and expanding their thinking and vision to view the world beyond the simple perspective of Silverpeak. From a young age, Silverpeak students are also required to undergo military training. Some students can participate in Junior Military training during their holidays, and those who perform exceptionally well can be sent to the Sublimation Training Camp for further development in the future.
This is a model for selecting child prodigies: basic elementary school, where the outstanding ones can be chosen for the Junior Military, and the top-performing eligible children from the Junior Military will be sent to special Sublimation Training Camps to be nurtured as future Sublimator Reservists of Silverpeak.
As for other children whose talents have not yet surfaced, they will proceed to middle school.
In middle school, they mainly learn a variety of slightly more complex subjects, such as physics and chemistry, alchemy and history, sublimation philosophy, and some basic analysis of inscriptions.
Of course, outstanding students here as well can be selected for the Junior Military or directly attend military school, graduating to become officers.
This primarily aims to select individuals who did not display their talents and intelligence in childhood and also to seek out those more adept at complex subjects.
As for the subsequent specialized academies, their essence is to convert middle school graduates into employees and soldiers for the major factories and the military.
Although the first batch of graduates has yet to emerge, everyone knows that as long as they are in the education zone, schools will assign them jobs.
As long as they meet the academic standards, regardless of circumstances, they’ll always have a stable livelihood.
Those who perform well might even have the opportunity to not just sustain themselves but to become Sublimators!
The slightly younger children might not understand this yet, but teachers will guide them to study hard through glory, rewards, class positions, and various other methods.
And for the older children, simply hearing the word ’Sublimator’ fills them with motivation.
Indeed. Perhaps every child desires freedom, longs for a life without compulsory studies and assignments, only wanting to play all day long... but if you tell them that with good study habits, they can become a figure like Ultraman, a Kamen Rider, or a high-profile mech pilot—satisfying their youthful desires for specialness and strength...
They will definitely strive hard!
Since this is the case, under the guidance of teachers and the direction of dreams, those who choose to slack off and play are destined to be ordinary people and ordinary employees, becoming cogs in the Silverpeak machinery in the future.
After all, it’s their choice, and Ian won’t interfere further.
People have the right to choose a mundane life.
Moreover, the education zone is never solely about the schools.
Here, there are the most advanced intelligence games and competitive projects within Silverpeak. From cards to chess, from ball games to musical instruments, from painting to literature, from cooking to planting... whether it’s interests and hobbies or just plain fun, whether it’s purely entertainment or a form of self-driven learning, the zone has it all.
"Humans can never give up games."
As Anfa gazed at a ’game shop’ located opposite the school, Ian said calmly, "Because the essence of games is a simulation of reality. It originates from imitating some risky actions in real life, yet it is gentler than reality."
"Death in games isn’t real death. Failure in games isn’t real failure. But through games, children can build skills that in the future would require them to ’endure hardship’ to master."
"Look."
Ian raised his hand, pointing to one corner of the shop where two Mountain People children were engrossed in a mountain terrain simulation sandbox game, moving their pieces according to rules: "Through games, many children understand why the enemy wouldn’t confront you head-on but would disrupt supply lines from behind. No matter how many times you reason with them, they might not remember, but just experiencing a loss once, they’ll remember it deeply."
"Look here again."
The group came to an area with a rather complex artificial jungle zone, where slightly older kids were teaming up for intense simulated battles—their non-lethal swords and guns had specific judgments, and the specially made clothing on the boys and girls would deliver an electric shock upon contact, rendering them paralyzed and marked as ’dead.’
Watching the scene, Ian calmly said: "One person fighting alone cannot defeat a team. They will learn to unite, trust each other, rely on one another, and practice simple division of labor and cooperation."
"There are many types like this."
Ian led Anfa and Sio through various zones, observing different games and training, as well as extracurricular interests and hobbies. He noticed Anfa’s expressions shifting from surprise to contemplation, from contemplation to solemnity, and finally from solemnity to realization and helplessness.
He said calmly: "These are things Elves struggle to learn because your kind has too little Royal Bloodline, relatively too strong compared to ordinary people, making fair cooperation and learning nearly impossible... Such vast differences cause them only to accept special elite education, while my education zone targets all ordinary people, as well as the geniuses among them."







