Adventurer of Many Professions
Raymond wakes up in an unfamiliar world, inhabiting the body of a 15-year-old boy who shares his name. In this realm, one's profession defines their destiny, but the boy Raymond now embodies had recently failed to awaken any profession, facing a future of obscurity and ridicule. Confused yet determined, Raymond discovers a mysterious system panel exclusive to him. This system grants him the ability to awaken multiple professions, each unlocking unique powers and skills. However, to access these professions, he must complete specific awakening requirements, setting him on a path filled with challenges and quests.Embarking on his journey as an adventurer, Raymond traverses vast landscapes, from enchanted forests to ancient ruins. Along the way, he confronts formidable foes, solves arcane mysteries, and forms bonds with a diverse cast of charactersfellow adventurers, mystical beings, and even former rivals. Each trial not only enhances his abilities but also unravels secrets about the world's hidden truths and the origin of his unique system.Through trials and tribulations, Raymond transforms from a boy deemed a failure into a legendary figure whose actions could reshape the fate of the world. His journey is a testament to resilience, the pursuit of self-discovery, and the profound impact of the connections made along the way.
- C.158: Career Advancement!NEW
- C.157: Recruitment Letter!
- C.156: Commission Reward!
- C.155: Commission Reports!
- C.154: Return!
- C.153: Commission Completed!
- C.152: Arya’s Resolve!
- C.151: Raymond’s Favoritism!
- C.150: Team Effort!
- C.149: Arya’s First Kill!
- C.148: The detonation of Sylph’s Explosion Magic!
- C.147: Waiting in Patience!
- C.146: Throwing Sheep Carcasses!
- C.145: Setting up Trap!
- C.144: Second Stage of Explosion Magic!
- C.143: Game Plan!
- C.142: Red-Eyed Crow!
- C.141: Village Commission!
- C.140: Visiting Budak Village!
- C.139: The Weight of 4.2 Magic Affinity!
- C.138: Mingling with Swift Wind!
- C.137: The Encounter!
- C.136: A Flast-chested Elf!
- C.135: Perfect Commissions Combination!
- C.134: Magic Limit Theory!
- C.133: Accepting Commission!
- C.132: Centre of Attention!
- C.131: The Reveal!
- C.130: Arya’s Registration!
- C.129: Team of Four!
- C.128: Assassin Profession!
- C.127: New Project!
- C.126: Officially Welcoming Arya to the Team!
- C.125: Arya’s Magic Affinity!
- C.124: A Rare and Powerful Blessing!
- C.123: Arya’s Awakening!
- C.122: The Day Of Awakening!
- C.121: Border City of Somar!
- C.120: A Den of Bandits!
- C.119: Enchanting The Weapon!
- C.118: Using up Black Iron Ore!
- C.117: Dark Moon!
- C.116: Awakening Archer Profession!
- C.115: To the Sewers Again!
- C.114: Key to the Shop!
- C.113: Forging!
- C.112: Refining Magic Potion!
- C.111: Reaching A Deal!
- C.110: Investigating Manik!
- C.109: Visiting the Pharmacy!
- C.108: Selling Medicine!
- C.107: Deal With A Thief!
- C.106: Knights Warning!
- C.105: Guild’s Rules!
- C.104: Back With Everyone!
- C.103: Gains from the Trip!
- C.102: New Leader of Baboons!
- C.101: Disguise Skill!
- C.100: Hunter!
- C.99: Drawing Swords!
- C.98: Conflict!
- C.97: Tales of Valor!
- C.96: BloodRage! Berserker!
- C.95: Berserker!
- C.94: Learnable Skill: Rage!
- C.93: Crazy Baboons!
- C.92: One Thing After Another!
- C.91: Joy of the Harvest!
- C.90: Lorene’s Warning!
- C.89: Breakthrough!
- C.88: Surrounded By Trees!
- C.87: Vine Demon Trees!
- C.86: Dealing With the Jungle Cats!
- C.85: Rescue!
- C.84: Encounter!
- C.83: Wind Slash!
- C.82: Moonlight Forest!
- C.81: Moonlight Village!
- C.80: Becoming Famous!
- C.79: Equipment Enchantment!
- C.78: Passive Skills!
- C.77: Understanding the Skills!
- C.76: Trip to The Tample!
- C.75: Spreading Like Wildfire!
- C.74: The Incident!
- C.73: Distribution!
- C.72: Guild Promotion Commission!
- C.71: Recruiting teammates!
- C.12: Compensation!
- C.11: Cleared of Crime!
- C.10: Locked Up!
- C.9: Interrogation!
- C.8: Gendarmerie Knights!
- C.7: Benefits of Being Awakened!
- C.6: Awakening!
- C.5: Revenge Plan!
- C.4: Witts Town!
- C.3: Threat!
- C.2: Adventurers!
- C.1: Transmigration!