Another world Game Developers in Japan`s 1991-Chapter 310 - 276 Doom Ready to release
Chapter 310 - 276 Doom Ready to release
Saturday 2 May 1992
Zaboru sat in his dimly lit office on the evening of Saturday, May 2, 1992. The hum of computers and the rustle of papers filled the room as he continued working through the weekend. It was no surprise to anyone who knew him — Zaboru was relentless. With May already here, the pressure was mounting. The highly anticipated May release was scheduled for May 24, 1992, and he had just finalized the materials for ZAGE Power Volume 2, sending them to Hakushensha. He was optimistic about Yugo's idea of giving a player feedback form for ZAGE games in ZAGE POWER Volume 2 for free, believing it could provide valuable insights into which games players truly enjoyed.
But today, all his focus was on Doom. The game was ready to hit the Japanese market on May 3, 1992, which was tomorrow, and Zaboru was meticulously double-checking every detail. He planned to release the game in the USA a week later, on May 10, 1992. Emerald Wings, ZAGE's official partner and distributor in the USA, had already been contacted. James Yoel confidently stated that Emerald Wings was more than capable of distributing Doom as shareware for DOS and Windows, citing their extensive experience in selling various PC software titles through this model. He emphasized that their network and proven track record made them the ideal choice for handling the game's wide-scale distribution. .
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The shareware model was booming in the 1992 PC software market. By offering a trial version of the software for free, users could try the game, then purchase the full version either at a nearby store or through mail order with credit card payment.
The internet, though in existence, was not yet reliable for downloading large software files, making the shareware method ideal. Zaboru decided to offer the first stage of Doom, "Knee-Deep in the Dead," as shareware, while the rest of the levels — "The Shores of Hell," "Inferno," and "Thy Flesh Consumed" — would be part of the full game, similar to how DOOM was sold by id Software in his previous life.As for steam model it still early to introduce it to this world.
He settled on a $45 price tag for the complete game, a cheaper price compared to other PC software. He also informed James that he would be flying to the USA the next day to shoot ads for Doom, set to air on May 9, 1992. Since this was ZAGE's first-ever PC game, he wanted to ensure the campaign left a strong impression. Emerald Wings had extensive experience selling shareware, making them the perfect partner for this endeavor.
In Japan, however, things were different. The number of PC owners was extraordinarily low compared to the US market. Zaboru decided to promote Doom with a mysterious flair, using simple flyers that hinted at the game's dark and thrilling atmosphere. Despite the smaller market, he didn't neglect his Japanese audience. The ZAGE PC division would handle the game's production and distribution directly for the Japan release. Compared to consoles, PC gaming was far simpler to produce and sell, so he foresaw no major issues. However, he knew that breaking into the PC market was a long-term game. Doom was just the beginning — a stepping stone toward positioning ZAGE as a serious competitor in the PC gaming industry.
As he packed up his work for the night, another thought lingered in his mind — his girlfriend, Ayumi. She had changed. In the past, when he announced a trip to America, she would pout and get angry. But this time, she simply smiled with a hint of sadness in her eyes. She nodded encouragingly and asked him to bring back a gift when he returned. It made Zaboru smile. Ayumi had grown as a person, and her game, Ultimate Bunny Race, was selling exceptionally well on ZEPS. He was proud of her. In many ways, they had grown together, supporting each other through the ups and downs of the industry.
With that warm thought, he continued working late into the night, finalizing preparations for his departure to America the next day. The clock ticked past midnight, but Zaboru barely noticed. His focus was razor-sharp. With his Enlightenment abilities, he required far less rest than the average person, allowing him to work tirelessly through the night. This unique advantage kept him sharp and productive, but it wasn't just his abilities that fueled him — it was the sheer excitement of what lay ahead. The anticipation of Doom's release, the potential impact on the PC gaming market filled him with an unshakable determination.
By Sunday night, May 3, 1992, Zaboru arrived in America. This time, he traveled alone, without Kudou accompanying him . Since this trip was solely to shoot ads for Doom, he didn't feel the need for additional company. The ads were scheduled to air on Saturday, May 9, 1992, and the shoot itself was straightforward. After a long flight, he quickly checked into his hotel, eager to get some rest. The hotel room was modest, with a view of the city skyline. As he stared out the window, he reflected on how far ZAGE had come. This was not just another release; this was a statement.
The next morning, he met with James Yoel and Ryan Miller at Emerald Wings to discuss the final details of Doom's distribution. James accompanied him to the ad shoot, which went smoothly thanks to Zaboru's growing experience with commercial production. Zaboru planned to return to Japan on Tuesday night. During dinner that evening, James mentioned how much he believed in Doom's potential. "This is going to blow up," he said. "I'm telling you, this game is a game-changer."
Back in Japan, however, a storm was brewing. Baseball purists were beginning to voice their frustrations with ZAGE's game, Basewars. Heated discussions were popping up in fan circles, but Zaboru was unaware of the controversy brewing in his absence. The message boards were filled with debates — some praised the game's innovative mechanics, while others accused it of disrespecting the sport.
For now, his thoughts were on Doom and its imminent release. The first ZAGE PC game was about to hit the market, and if all went according to plan, it could mark the beginning of a new era for the company. Zaboru knew that success in the PC market wouldn't come overnight, but this was the first step. He had taken risks before, and he was ready to take them again.
To be continued.
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