Bizarre Realm-Chapter 420 - 43: Knowledge! Candlefort Route

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Chapter 420: Chapter 43: Knowledge! Candlefort Route

Slime Pit.

This damn place is said to have had a pool of Divine Blood fall here in the past, resulting in a super giant Slime Monster appearing every few decades for hundreds of years. Fortunately, the Slime Monsters lack Wisdom and rarely leave their activity zones voluntarily, so they’re not particularly difficult to deal with.

At this moment, a five-member team was cautiously advancing at the edge of the pit.

"Those Kobolds sure know how to pick a place."

A bald man with Demon-like features glanced around and touched his bald head, saying, "This damn place is dangerous, but as long as we can avoid the Blood Mud Monsters, we don’t have to worry about other Evil Objects nearby."

Akidina-Duwa walked at the back of the team, holding a Secret Technique Map, on which she marked the position they were in with a skull Badge.

——Divine Blood Devourer[Super Giant Mud Monster][Elementalization](Strength unknown)! 𝑓𝑟ℯ𝘦𝓌𝘦𝘣𝑛𝑜𝓋𝑒𝓁.𝑐ℴ𝓂

After marking the skull on the Secret Technique Map, Akidina cautiously observed the surroundings and said, "Enough talking."

"Hurry and find the entrance to the Kobold nest."

Along the way, they marked three skulls, a symbol that has special meaning, usually indicating Legendary Monsters of Extraordinary Level 20 and above. If the target is suspected to possess the corresponding Domain Law, a blood-stained Badge will be engraved below the skull.

This represents a Lord Level existence.

These monsters will need to be cleared one by one in the future because they need to sweep the gardens before reclaiming the Material Plane.

A faint dog barking sound reached them.

Akidina-Duwa immediately became alert, turning her head towards a dim tunnel nearby. She saw a comically protruding dog head covered with tiny scales. Upon discovering their group, the Kobold sprinted into the cave, and soon after, a Kobold Dragon Vein Mage standing nearly 1.5 meters tall appeared outside the mine.

——Dejin the Dragon Blood[Dragon Vein Mage].

Since a Kobold Minstrel named Dejin became famous in Deepwater City, many Kobolds have adopted the same name. There’s no need to worry too much about a Kobold’s name, as most of them have similar ones; they’re born fast, die fast, and some Kobolds don’t even have names.

"You’ve finally arrived."

Dejin the Dragon Blood walked out holding a pitch-black Magic Staff, which was a Low Tier Sealed Object. The Kobolds probably defeated a formidable monster recently. It spoke in dog-like Draconic, "The pups are starving."

The advancement speed of Dragon Vein creatures is quick as they inherit part of the Giant Dragon’s talents, and they can consume Extraordinary Relics directly.

Dejin is a Dragon Vein Mage of Extraordinary Level 7, with two Kobold assault teams behind it, and farther away were Kobold stalkers, although their strength was far inferior to his. Kobolds can rapidly advance through the Giant Dragon’s blessing, and they also have a unique Dragon Vein Ceremony, awakening bloodline Power through prayers to the Giant Dragons. However, even throughout the Multiverse, there aren’t many Kobolds at Legendary Level as it’s increasingly difficult for their bloodline to advance further.

Akidina-Duwa took out two Dimensional Bags and placed them directly in front of the Kobold Dragon Vein Mage, speaking sternly, "The food is inside."

"New orders from the master."

"You are to migrate in this direction, where you will find your new settlement."

Dejin the Dragon Blood reached out to take the map, glanced at it, and after pondering for a moment, said, "We’ll set off in five days; some of the pups have just hatched and need some time to grow."

These Kobolds are essentially in a free-range state.

It’s not that Shawn can’t afford them, but initially, resources were truly scarce, and free-range Kobolds evolve into more Kobold Professionals, unlike penned ones who are essentially pure slaves. The Kobold Race relied entirely on the Dragon Race genes in their blood: without external threats and pressure, the quality of Kobolds would be considerably poor, making it challenging to produce more Dragon Vein Mages from among them.

After three months of being free-range, this Kobold tribe had grown to several hundred, with another Dragon Vein Mage emerging.

The population surged so much because they assimilated a free-range Kobold tribe.

Their eggs take only three days to hatch here, and Kobolds can walk and run on the day they hatch. Given abundant food, they can grow to a height of eighty centimeters in just a week. After a month, they possess some combat ability equivalent to a fifteen or sixteen-year-old child. They are born with a bit of racial skill (Mining+5), and for them, mining and digging are nearly instinctual. They can also learn more advanced techniques from other Kobolds.

Over a long period, Kobolds squared off against Goblins, often gaining an advantage due to better equipment. They even forge their own weapons and armor.

There is an extremely small chance they will have a genetic atavism, manifesting as the legendary ’Dragon Smith Kobold.’

Which means awakening as a Kobold of the Alchemy Path.

To Shawn, the value of a Dragon Smith Kobold far exceeds that of a Dragon Vein Mage as their forging abilities rival that of Dwarf Artisans. However, since the end of the Dragon King Court era, Dragon Smith Kobolds born from genetic atavism have become increasingly scarce.

But it’s worth a try, because once a Dragon Smith Kobold appears, more are likely to follow.