Brimful Depravation
Front Page is "NANDRA NUXINUS - CADET CUNN-69".The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith".The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource.However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable".But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur".NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS
- C.310: Green Is Beneath Blue. (Final Part)
- C.309: Green Is Beneath Blue. (Part 3)
- C.308: Green Is Beneath Blue. (Part 2)
- C.307: Green Is Beneath Blue. (Part 1)
- C.306: The Variable. (Part 2)
- C.305: The Variable. (Part 1)
- C.304: Open Door, Closed Path?. (Part 7)
- C.303: Open Door, Closed Path?. (Part 6)
- C.302: Open Door, Closed Path?. (Part 5)
- C.301: Open Door, Closed Path?. (Part 4)
- C.300: Open Door, Closed Path?. (Part 3)
- C.299: Teammates. (Part 4)
- C.298: Defenseless?, Never!. (Part 1)
- C.297: Fine Like Wine. (Part 6)
- C.296: Fine Like Wine. (Part 5)
- C.295: Fine Like Wine. (Part 4)
- C.294: Fine Like Wine. (Part 3)
- C.293: Fine Like Wine. (Part 2)
- C.292: Fine Like Wine. (Part 1)
- C.291: Back To Tiaone
- C.290: My Small Tomboy. (Part 1)
- C.289: Rising The Temperature. (Part 11)
- C.288: Rising The Temperature. (Part 10)
- C.287: Rising The Temperature. (Part 9)
- C.286: Rising The Temperature. (Part 8)
- C.285: Rising The Temperature. (Part 7)
- C.284: Rising The Temperature. (Part 6)
- C.283: Web Of Tethers. (Part 3)
- C.282: Rising The Temperature. (Part 5)
- C.281: Rising The Temperature. (Part 4)
- C.280: Rising The Temperature. (Part 3)
- C.279: Rising The Temperature. (Part 2)
- C.278: Rising The Temperature. (Part 1)
- C.277: The Banquet Of The Teams. (Part 5)
- C.276: The Banquet Of The Teams. (Part 4)
- C.275: The Banquet Of The Teams. (Part 3)
- C.274: The Banquet Of The Teams. (Part 2)
- C.273: The Banquet Of The Teams. (Part 1)
- C.272: Treacot. (Part 5)
- C.271: Treacot. (Part 4)
- C.270: Treacot. (Part 3)
- C.269: Treacot. (Part 2)
- C.268: Treacot. (Part 1)
- C.267: Those Who Move The Strings. (Part 1)
- C.266: Alliance. (Part 2)
- C.265: Alliance. (Part 1)
- C.264: Norovïth. (Part 5)
- C.263: Norovïth. (Part 4)
- C.262: Norovïth. (Part 3)
- C.261: Norovïth. (Part 2)
- C.260: Norovïth. (Part 1)
- C.259: What Others See In The Log. (Part 2)
- C.258: What Others See In The Log. (Part 1)
- C.257: The Opening Ceremony. (Part 9)
- C.256: The Opening Ceremony. (Part 8)
- C.255: The Opening Ceremony. (Part 7)
- C.254: Bonding. (Part 10)
- C.253: The Luir Storage
- C.252: Hit Or Hitting On?. (Part 5)
- C.251: Hit Or Hitting On?. (Part 4)
- C.250: Mirroring. (Part 1)
- C.249: Web Of Tethers. (Part 2)
- C.248: Web Of Tethers. (Part 1)
- C.247: Short Dinner. (Part 9)
- C.246: Short Dinner. (Part 8)
- C.245: Short Dinner. (Part 7)
- C.244: Marvelous Maiden. (Part 1)
- C.243: Hit Or Hitting On?. (Part 3)
- C.242: Hit Or Hitting On?. (Part 2)
- C.241: Hit Or Hitting On?. (Part 1)
- C.240: Open Door, Closed Path?. (Part 2)
- C.239: Open Door, Closed Path? (Part 1)
- C.238: Bonding. (Part 9)
- C.237: Bonding. (Part 8)
- C.236: Bonding. (Part 7)
- C.235: Bonding. (Part 6)
- C.234: Unrestrained. (Part 7)
- C.233: Exploration Group To The Old Fashion Way. (Part 4)
- C.232: Exploration Group To The Old Fashion Way. (Part 3)
- C.231: Exploration Group To The Old Fashion Way. (Part 2)
- C.230: Exploration Group To The Old Fashion Way. (Part 1)
- C.229: The Big Change. (Part 3)
- C.228: The Big Change. (Part 2)
- C.227: The Big Change. (Part 1)
- C.224: Variations?. (Part 1)
- C.223: Chatting And Exchanging. (Part 1)
- C.221: Strengthening The Links. (Part 12)
- C.220: Strengthening The Links. (Part 11)
- C.12 - : Incomplete Exploration
- C.11 - : Secret Passage
- C.10 - : Willing And Ready
- C.9 - : Lorna’s Office
- C.8 - : Hand Work
- C.7 - : Not A Girlfriend?
- C.6 - : Decision
- C.5 - : Soft Aunty
- C.4 - : Caring Aunt
- C.3 - : Reasons That Motivate
- C.2 - : Suggestion Not Mandate
- C.1 - : Rewarding Whispers






















