Dark Sand: My Players Are All Actors-Chapter 569 - 284 New Affiliated Identity: Common Man_3
Just by looking at the name, many could guess that this might be a job that doesn’t require much skill, but considering the consistent difficulty of being an affiliate, players were still filled with curiosity about this new affiliate identity.
At Zhao Haiping’s home.
He had just finished working out in his small gym, took a hot shower, and then blissfully ordered some takeout, planning to eat while watching the new interactive video of "Dark Sand."
Yes, he had stopped going to work.
Because... the income from "Dark Sand" was too high, who needs to work anymore?
Although the game was only played at night and indeed didn’t interfere with work hours, as time went by, and more money was made, going to work became completely unnecessary.
Now, Zhao Haiping could also exercise during the day and then study historical materials and learn some historical details to prepare for the next instance.
Isn’t that much more interesting than working?
Moreover, with the dividends of the past few times, Zhao Haiping had already moved into a new house and gained a large following online.
In short, his life trajectory had undergone significant changes.
Turning on the 100-inch big screen TV, he found the network video APP and then clicked on the new video of "Dark Sand."
This video was interactive, so it was not broadcast on traditional TV channels or in cinemas but online.
Players could view it through the web on a computer, software, or an APP via TV.
Zhao Haiping lay on the sofa, blissfully eating French fries while looking at the screen.
The first thing that appeared on camera was a bustling small town.
It had four gates, differentiated into the south, north, east, and west districts, temples abounded.
Next to the town, there was a ferry port, where traders gathered, and goods piled up like mountains.
Zhao Haiping instantly recognized this place: Cen Bridge Inn.
This spot was quite famous in the entire history of the Qi Dynasty: where the founding emperor once picked on orphans and widows... oh no, it was the place of the dragon’s rise, and later during the Jingping rebellion, Jin soldiers had also raided it.
In the last Trial Illusion instance, players generally defeated Jin soldiers in this vicinity.
The words "Cen Bridge Inn, the seventh year of Chonghe," reappeared in front of all the viewers.
Afterward, the camera gradually zoomed in, circling around Cen Bridge Inn, showing the audience the local customs of the Qi Dynasty while specifically introducing the different identities players could choose.
For example, as the camera swept through Cen Bridge Inn, it could spot an assassin from among the bandits; when the camera moved to the capital, it could see Li Hao, acting as the Imperial Censor Minister. Westward, there were Ranger bandits and Zhen Ding Army soldiers.
As the camera passed each character, a new option appeared on the edge of the video, which players could choose using the remote controller or archery.
Players could select characters or actions to take under certain circumstances.
For instance, if a player chose the assassin role, they could decide to stay at the Cen Bridge Inn or go to the capital or other places; at the Cen Bridge Inn, they could choose to fight on the city walls or hide among the civilians to assassinate Jin military officers, and so on.
In short, this interactive video simply summarized the main choices of over a hundred thousand players in the real Trial Illusion.
Each player made different choices when faced with these situations, resulting in over a hundred thousand different paths.
Most of these paths were similar.
"Dark Sand" officials chose to standardize the "staying at Cen Bridge Inn" scenario by selecting the actual footage of one player to exhibit.
Of course, the player selected definitely had good control, excellent acting, and a character appearance that matched the role.
In this way, although this interactive video would inevitably lose some degree of freedom, forcing viewers to make choices from only a few specific options, it also introduced a unique kind of appeal.
This type of choice, on one hand, allowed viewers to reduce redundancy, avoiding repeat efforts in meaningless trials; on the other hand, it provided interactivity, encouraging viewers to explore more different options.
It resembled the gameplay of interactive movie games.
Unlike interactive movie games, because it drew from "Dark Sand," players had showcased a wide variety of operations, so the available options were several times higher than those in typical interactive movie games;
Moreover, it required no configuration – after choosing any option, video data could be directly transmitted from the server, unrestricted by terminals, allowing for a seamless experience whether on a computer webpage or a TV terminal;
One important point was that "Dark Sand" incorporated many unique designs in creating this interactive video, such as using ingenious ways to connect different video segments when players contemplated different options, making the process smooth and natural.
Even the game adapted the remote controller – just by clicking up, down, left, or right, one could quickly select different options, and after getting used to it, one wouldn’t feel the disjointedness of the interactive video.
Moreover, after passing the first stage, the video would seamlessly transition into the second stage.
Once it reached the second stage, players had even more options available, perfectly replicating the special paths of Chu Ge, Fan Cun, and Zhao Haiping back then.
Of course, considering that some players might not want to think and just want to watch the most perfect completion video, this interactive video also prepared an "Essentials Edition" recording at the very beginning.