Demon Hunter and His Cabin-Chapter 222 - The Update of Alchemy Potions
Chapter 222: Chapter 222: The Update of Alchemy Potions
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Chapter 222: Chapter 222: The Update of Alchemy Potions
Roger’s apartment was of limited space; after moving, he retained only the wooden bed and the study’s function.
Besides that, a couch by the bed served as a spot for meditation, and the cabinet next to it became a storage box.
However, Roger had no intention of using the facilities here, instead, he used the Penetration function to arrive at the Mist Hut.
He could now take a good look at the changes brought to the Mist Hut by the last upgrade.
Through a room on the second floor, Roger entered a new place, the Alchemical Laboratory.
Unlike what Roger had imagined, the Alchemical Laboratory wasn’t filled with various experimental instruments.
The room was empty, and after inquiring, Roger realized that he would have to fill it himself; however, once placed inside, all items would receive additional bonuses from the Hunter’s Cabin.
This also matched the style of the cabin all along.
“Can’t you just let me draw a lottery…”
“And reward me with a Lake Lady’s Sword?”
Roger couldn’t help but make a sarcastic remark.
At first, the notice board would give out rewards after he completed his Demon Hunting Missions, but as his strength increased, the Hunter’s Cabin stopped providing any feedback.
To be honest, Roger couldn’t grasp the rules.
However, according to his guess, even if the Hunter’s Cabin really awarded him a weapon, it would most likely be in the form of Spirit Infusion.
It should be similar to the last dagger, where he provided the basic weapon, and the Hunter’s Cabin would change its inherent properties.
After entering the Transcendent Realm, the Alchemy Potions he used before were almost ineffective.
Next to the operation table, a simple bookshelf appeared; the previous Monster Manual and herb information were there, and of course, the most important thing, the Alchemy Manual.
Roger opened the Alchemy Manual, which had updated with many Sword Oil recipes, covering Remnants, Hybrid Beasts, Corpse-eating creatures, Cursed Ones, and Evil Spirits…
Although they were only the most basic, they were sufficient for combat at the current stage.
Unfortunately, recipes for Sword Oils capable of dealing with Dragonkin and High Tier Vampires were not present, which left Roger slightly disappointed.
He now also discovered some rules of the Hunter’s Cabin regarding Alchemy Potions, the specifics of their configuration were completely different from the game.
This is likely due to the rules of different worlds; when introducing the Alchemical Laboratory, the instructions also explicitly stated the need for Roger to learn the alchemy knowledge of this world.
As Roger himself advanced, the information in the Alchemical Laboratory would also be updated.
Several of the formulas were available in the Storage Box, and Roger prepared some of them.
Apart from Sword Oils, the Alchemy Manual also introduced several special Potions.
Snake Eye – Moon: Ignites the potential of spiritual power. After taking this Potion, a Demon Hunter’s brain will be in a fully active state, allowing better Perception Ability and control over spiritual power.
In this state, both perception and learning abilities will be greatly enhanced.
Poison toxicity: 3.
Snake Eye – Moon: Full outbreak, during the Potion’s efficacy, the decline in spiritual power will be greatly slowed, and the pain in the brain numbed, so even if subjected to violent spiritual Pierce, recovery will be swift.
This Potion has strong side effects, and after its effect ends, the user will be in a dispirited state for an extended period. It cannot be used in conjunction with others.
Poison toxicity: 4.
Coagulation Potion: Temporarily suppresses bleeding from internal and external wounds; even in combat, the wounds will not burst open again.
For the sake of your life, please withdraw from combat before the Potion’s effect ends.
Too many Demon Hunters have died on their way to seek medical attention.
Poison toxicity: 2.
Blood Ignition Potion: The blood boils, bringing extreme burden to the body and accelerating the fusion and growth of new organs.
Toxicity: 3
Roger took a quick look at the formulas for these potions. The proportion of transcendent materials used in the new potion formulas had significantly risen, and there were many materials he had never even heard of.
“Looks like it’s going to cost a fortune again,” he said.
The price of transcendent materials was much higher than that of ordinary materials, and this could be understood by comparing them to Henrik’s costs.
The medications he used to suppress his abnormal physical conditions contained several transcendent materials that were incredibly expensive. The fortune they obtained last time could barely sustain them for one or two months.
Roger had many more items to prepare than Henrik, and the involved materials were also broader, so the price would rise to an exaggerated level.
At the same time, he noticed that all the new potion formulas had an additional warning.
Toxicity.
This attribute corresponded to his own detoxification ability. Without considering the side effects of each potion, if his detoxification ability was lower than the toxicity value of the potion,
then drinking that potion would be essentially the same as committing suicide.
Roger glanced at the notices on the billboard and realized that his detoxification ability corresponded to the value of Extreme Force.
That meant his current poison resistance should be at 7 points.
If the toxicity of the potion he drank was below this value, he should be able to withstand it, but if it was higher, it would be very dangerous for him.
Depending on the different mixtures of potions, side effects like hallucinations and madness could ensue.
In severe cases, death was a very real possibility.
This update to the Alchemy Notes also introduced potions for inhibiting injuries for the first time.
Coagulation Potion.
After all, reality is different from games, and normal injury recovery takes a long time. Apart from the spinal fluid he obtained last time, Roger had not come into contact with other strong healing potions in this world.
Through his understanding over time, at least in the lower-tier transcendent world, items like spinal fluid were very rare.
An item that could save lives was never too precious.
However, with the upgrade of the Alchemical Laboratory, Roger believed that one day, strong healing potions would appear in the notes.
In a normal battle, Roger might still be no match for Julianne. The main reason he could kill Julianne so quickly the last time was largely due to the influence of the Land of Rebirth.
But that place was just too eerie. Roger even feared that if he stayed there too long, he would be unwittingly attracted to it and fall in.
Since his crossing over, he had been constantly learning and progressing, but he could also feel that the Hunter’s Cabin was also progressing and learning, gradually perfecting its own rules.
Perhaps one day, the game’s Demon Hunters would flourish under his command,
rebuilding a fortress like Kaer Morhen and making it the sacred ground for Demon Hunters. Just thinking about it seems like an enviable thing.
But right now, Roger wasn’t thinking that far ahead. Having noted down several of the important transcendent materials, he left the Alchemical Laboratory and returned to Mist Hut One.
When the Mist Hut was upgraded to level 4, the wooden bed that restored energy was improved and possessed the ability to heal injuries to a certain extent.
Besides that, the original study had also received a new upgrade.
It should update with corresponding cultivation methods.
When Roger pushed open the wooden door of the study, the new layout made him pause for a moment.
The original study was very simple, it only contained a desk, a chair, and a bookshelf by the wall.
But now, in addition to the original structure, the desk had grown significantly in size, and on it were several books and some things that were very familiar to Roger.