Extreme Cold Era: Shelter Don't Keep Waste-Chapter 592 - 556: Underground Altar

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The underground of the Death Sect's base is a vast, hollowed-out space.

Judging by the environment, it seems to have been expanded based on natural caverns, allowing the massive Godslaying Armor to maneuver and even battle smoothly within.

The main part of the underground space resembles a sacrificial site, with its core being a bone-built altar, worshipping a deity statue with four skeletal faces.

This statue seems to resemble the earlier Bone Giant but exudes more majesty and sanctity. Its lower half is obsidian pillars, not bone-formed legs.

In its hands is also a gigantic battle blade, but unlike the Bone Giant's ordinary iron blade, the mysterious person can tell at a glance that this obsidian-carved blade is a genuine Divine Artifact with more divinity than any she has seen.

Only Perfikot's pointer, crafted by genuine Divine Hermodis, can compare to it.

At its feet lies a multitude of bones, alongside four obsidian obelisks, each topped with a luminescent green octahedral emitting an eerie glow, rendering the altar bizarre and terrifying.

But the focus lies beyond this gigantic altar, a beast pieced together from bones standing there.

Compared to the earlier Bone Giant, this monster is decidedly more horrifying, the terror aura it exudes causing the mysterious person's earlier heart palpitations.

This chimera has a beast-like head, but its abdomen holds a face made of bones, making it hard to discern which is its true head.

The enormous body remains bone-formed, but the bones have merged seamlessly without any visible joints.

Though structured to stand on two legs, it still resembles a creature crawling on the ground.

Its rear extends upwards into a huge bone structure akin to a basket, making its body appear twice as large.

Inside the large basket are 'fresh' skeletons, newly skinned and shaved.

Within its body, a multitude of cursed spirits can be seen, wailing in torment, the depth of their suffering palpable even through a layer of visual transmission.

The agony is so heavy that she nearly collapses, her knees weakening.

If not for refraining from directly controlling the Godslaying Armor, this alone would rob her of victory and perhaps even life.

Yet for the Godslaying Armor, this degree of intimidation only heightens its battle fervor.

"Activate Godslaying Mode!" the mysterious one commands, severing the visual feed.

Acknowledging her lack of strength, confronting this horror won't aid the battle.

Instead of focusing on a battle beyond her involvement, she thinks of minimizing the impact of the Godslaying Armor's clash with the monster.

"Order all City Guard to evacuate nearby citizens immediately! Steam Knights, retreat five hundred meters and set the blockade! This is not a fight mortals can partake in." The mysterious one rapidly commands, forsaking concealment, she retrieves a signal flare and fires it into the sky.

The crimson flare pierces the night, illuminating the skyline like a second moon, bathing the city below in red.

Given the altitude, half of Langton City likely sees this flare.

Of course, those long-awaiting Sanderion and Perfikot aren't exceptions.

"Red? It seems enough of a formidable enemy has appeared! Immediately activate the Godslaying Armor!" Sanderion sees the rising red flare and promptly follows prearranged plans, activating her Godslaying Armor.

"What trouble has she encountered? A red flare!" Seeing the red flare, Sanderion frowns deeply.

Tonight's mission was thoroughly prepared by both her and the mysterious one, two Godslaying Armors and two Flying Airships carrying small Thermobaric Bombs ready for deployment ensure tonight's operation.

They agreed, if all goes smoothly, release a white flare; if encountering challenges but manageable, a green flare; red indicates a formidable foe demanding reinforcement.

For a threat necessitating Godslaying Armor's aid, undoubtedly it's an encounter with Ancient Gods.

Sanderion knows Ancient Gods vary in power, some so weak she might best them, a Legendary Extraordinary could solve the matter, but the strong...

"Pray it isn't the worst scenario!" All Sanderion can do is hope, then pursue the battlefield, accompanying the first-generation Godslaying Armor lifted by two Flying Airships headed into combat.

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At this moment, the underground battle reaches a fever pitch, Werewolf Armor finally unsheathes its exclusive weapon, a long-handled axe with a grenade launcher grafted onto the front, its complex structure revealing it is not merely a grenade-launching axe.

The Werewolf Armor swings the axe, seemingly conserving grenades given limited ammo, only attacking the beast with the axe itself.

The beast strikes with arm-mounted massive chain balls, heavy blows aimed at Werewolf Armor.

The Werewolf Armor's agility ensures timely evades, each chain ball impact leaving half-meter deep craters in the ground, a testament to what being struck would entail.

Moreover, the beast's attacks aren't limited to chain balls, from its massive beast head often spews shells that shatter upon landing into hordes of cursed spirits, any contact slowing even a Godslaying Armor.

Blood-colored bones tossed from its rear basket present greater hazards, missing doesn't prevent eruptions of corrosive blood mist, further constricting Godslaying Armor's maneuverability.

This forces Werewolf Armor, amid constant maneuvering, to fully extend its axe into a giant sword.