God's Imitator-Chapter 332: Seeking Extra Earnings
Yang Yuting was inspired and said, "Oh, then speaking of which, if we can confirm a certain player is a God's Imitator, we can also consider some other derivative strategies.
"For example, threaten them, saying we'll publicly expose their identity in the current game lobby, thereby establishing cooperation with them to earn other players' chips together.
"If they don't cooperate, directly expose their identity and have other players in the lobby isolate them together.
"We don't even necessarily need to confirm whether they're truly a God's Imitator. As long as they look like one, we can use this method to isolate them."
Zheng Jie was stunned, "Ah? Is that good?"
Yang Yuting explained, "Whether to do this depends on individual choice.
"This game has a minimum mortality rate. Either you die or others die.
"If we can isolate a player in the lobby, it's equivalent to defaulting to occupying one elimination slot, significantly increasing our own survival probability.
"If every lobby has one or two such unlucky people, everyone's survival probability can greatly increase."
Everyone nodded, contemplating.
This approach was indeed somewhat immoral, but it was a method to increase survival rate. Whether to use it depended entirely on individual choice.
Fu Chen quickly said, "We don't necessarily have to proactively use it, but since such a method exists, we must take precautions and at least not be isolated by other players.
"In other words, after entering the lobby, we absolutely must not make abnormal moves, such as blindly entering a certain game room, not carefully reading rules, and so on.
"Because these behaviors might be forcibly smeared by other players as God's Imitators, thereby causing us to be isolated and fall into dangerous situations."
Everyone nodded and quickly memorized this firmly.
Previously, some people felt such brainstorming might not have much use, and Wei Yinzhang hadn't revealed too much useful information. But at this time, no one would think this way anymore.
If players from other communities didn't grasp this information, they might very likely be isolated immediately upon entering the game lobby due to wrong behaviors, falling into enormous disadvantages.
After consideration, Cai Zhiyuan said, "I have a speculation, not necessarily correct. Everyone can use it as reference.
"If after entering the game lobby, everyone discovers there are indeed gambling tools or chess game types, then everyone should prioritize playing 'single-player mode' as much as possible and not play together with other players.
"Unless you're very confident in this type of gambling tool or chess game and believe you can beat any player in the lobby."
This suggestion surprised everyone because it didn't seem to make much sense.
After thinking for a moment, Li Renshu asked, "Is this inferred from 'Blood Poker' experience? But this seems somewhat too arbitrary.
"We don't know what kind of game the God's Imitator who designed 'Blood Poker' will specifically make, nor do we know which lobby their game will specifically be matched to.
"We can't say single-player mode is necessarily better, right?"
Cai Zhiyuan shook his head, "It has nothing to do with 'Blood Poker'. I inferred this through other aspects.
"First, since this game will eliminate at least 30% of players fixed, then it's very likely not negative-sum or zero-sum gameplay, but positive-sum gameplay.
"Because negative-sum or zero-sum gameplay might have situations where 'doing nothing wins over others', which is unfavorable to game operation and would seriously dampen player enthusiasm.
"Second, whether gambling tools or chess games, as long as they involve player versus player portions, they'll most likely adopt zero-sum or negative-sum gameplay.
"Because if positive-sum gameplay is adopted, players will definitely choose 'honest mutual farming', which is very difficult to restrict with rules.
"Like the situation in 'Fool's Game'.
"This might very likely cause earnings to expand uncontrollably, triggering some unknown consequences.
"In summary, I believe if God's Imitators want to put positive-sum gameplay's extra earnings into game units, they'll prioritize putting it in 'single-player mode' but will limit the amount.
"The earlier you realize this, the more likely you can eat up this portion of extra earnings.
"Of course, this is just speculation. It's also possible many God's Imitators don't follow the playbook at all. So we still need to enter the game and perform simple tests before confirming conclusions."
Everyone lowered their heads in contemplation, thinking about the logical relationships.
Then many people were surprised to find there was actually some logic to it.
If the entire game lobby were zero-sum or even negative-sum gameplay, it would mean total earnings were 0. If someone earned 10,000, someone necessarily lost 10,000.
In that case, actively gaming would have great risk.
Suppose 20 people play games. Ten actively play while the other ten do nothing.
Then among the ten who actively played, there could only be 5 with positive earnings and 5 with negative earnings.
These 5 players with negative earnings would directly be at the bottom, becoming the final 25%.
Conversely, those 10 players who didn't actively play, doing nothing would have 0 earnings, which would actually be relatively safe.
So actively playing was clearly behavior where risk far exceeded reward. If you lost, you'd be beyond redemption.
If everyone could think this through, they'd all adopt extremely cautious strategies, absolutely not playing without complete certainty.
That is, as Cai Zhiyuan said, it would greatly dampen player enthusiasm. The game might even be unable to operate smoothly. 𝘧𝘳𝘦ℯ𝓌𝘦𝒷𝘯𝑜𝑣𝘦𝓁.𝒸𝘰𝓂
So reasoning backwards, we can conclude: the game lobby most likely has positive earnings.
Only if everyone could earn some extra visa time would everyone actively and eagerly participate in games.
Even if they lost, it wouldn't matter too much. As long as they participated enough times, expected earnings would be positive.
Where was this portion of earnings placed? That was the question.
If placed in 'multiplayer versus mode', like 'Fool's Game' where two people each bet 1000 and the winner could get 3000, players would definitely choose mutual farming.
If placed in 'single-player mode', then there might very likely be some backdoor reserved.
What could be confirmed was that regardless of which situation, this extra portion of earnings definitely couldn't be obtained infinitely and would be restricted by certain rules. But players who realized it first would definitely obtain more earnings.
That's why Cai Zhiyuan gave this suggestion: whether multiplayer mode honest mutual farming or single-player mode finding backdoors, the essence was seeking 'extra earnings portions in positive-sum gameplay'.
This information gap might very likely allow players to obtain extra earnings in the early stage, thereby establishing good advantages.
After serious consideration for a moment, Li Renshu summarized, "You mean to say, assuming 'the game lobby overall is positive-sum gameplay' holds, most game rooms themselves should also be positive-sum gameplay.
"So what we should prioritize most is where exactly this room places the extra earnings that positive-sum gameplay produces.
"For example, a game room simultaneously has 'multiplayer versus' and 'single-player versus'. If we discover multiplayer versus isn't positive-sum gameplay, then single-player versus most likely has methods to stably obtain extra earnings.
"The reverse is also the same."







