I Really Didn't Mean To Be The Saviour Of The World-Chapter 866 - 520: Welcome to My Starry Sky Battlefield
Chapter 866: Chapter 520: Welcome to My Starry Sky Battlefield
Compared to the seemingly magnificent but actually cramped and crowded personal workstations on the fourth floor of Chesterton Apartment’s headquarters, Summit Games, with its exclusive use of the entire eighth floor of the TM Building for just over 30 employees, was a world apart.
Due to the current lack of staff, the office space was very spacious, with each person having a workstation large enough to run a horse.
In terms of scale, Summit Games was currently just a small workshop and not even a proper company.
However, before establishing the company, Julia Lambert had sought the expertise of a team of external consultants, ensuring that all important positions were filled in areas such as game development, operation and maintenance, and marketing.
Most of these people were currently paid according to middle-level or higher positions, with everyone being a manager or VP, although at present, almost all of them were commander-in-chief without an army.
Only the two recent college graduates, referred to as “rookie duo,” were receiving entry-level employee benefits and served as assistants to a senior planner in the planning department.
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Although Sophia Camp’s boyfriend, Daniel Butler, had a high reputation in the competitive gaming field, he was still a newcomer to game development, so his rank was only slightly higher than the rookie duo. He barely qualified as a lead planner but, like the others, had no staff under him.
Summit Games had not yet started any projects, but the company’s average salary was 30% higher than the industry standard. Harrison Clark promised that salaries would double within five years, triple within ten years, and quadruple within fifteen years…
Alright, if these people could last until the launch of Compound Eye Crisis and witness its success, it would not be a problem to pay them three times the industry standard.
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Before Harrison Clark’s arrival, everyone had heard about Summit Ventures’ big project indirectly from Julia Lambert, with an initial investment of no less than 100 million, and the possibility of additional funding totaling 1 billion.
This sounded somewhat fantastical and incredible.
However, everyone thought that Harrison Clark was a famous figure, with a strong financial foundation, and thus would not make empty promises. Even though the company was an empty shell, most people were drawn to it.
In the spacious and well-lit conference room that could accommodate hundreds of people, Harrison Clark, sitting on the stage, looked down at these “comrades” who he should have met for the first time but had already interacted with in historical records, and felt a deep sense of reflection.
He thought to himself in silence that in the unexplored timeline, these people had already fought side by side with him in Summit Games numerous times.
Yes, it was a battle. It was unbelievable, but it was true—creating a game could save the world.
As for the so-called 1-billion-dollar investment, which seemed exaggerated, he did not want to intimidate people, so he intentionally understated the figure.
In fact, his estimated total investment was over 30 billion yuan.
The significance of the game Compound Eye Crisis went far beyond just nurturing the personality and style of the Star character.
Within the next two hundred years, Compound Eye Crisis would become the second home for more than 70% of the entire civilization’s population.
Players in Compound Eye Crisis would truly face interstellar warfare and see what the future looked like.
Furthermore, Compound Eye Crisis would also serve as the most important “classroom” for people to study while working and for their self-improvement.
In order to earn game time, players would have no choice but to learn how to balance gaming and living a healthy life.
People would be both addicted to gaming and passionate about living.
The impact of this game on the era would be much more significant than that of a movie series with the same name. It changed people’s lifestyles and ways of learning, and it allowed countless people to reach heights they could never have reached otherwise.
At the same time, Compound Eye Crisis laid the foundation for military competence for the cosmic wars that would occur a thousand years later and set the tone for the next generation of replacement games.
Only after Compound Eye Crisis had been popular for several hundred years and gradually declined did game developers and builders of the pan-galactic quantum network life in the twenty-third and twenty-fourth centuries follow a core guiding principle when creating new games. The guiding principle states, “Make games that are meaningful to humanity.”
Purely consumptive entertainment, which only served to pass the time and distract from life, would be actively eliminated by society’s ideology.
This principle was upheld until the forty-first century when the entire Human Resistance Army Alliance had been sacrificed. It was also one of the driving forces behind the sudden acceleration of progress in society throughout several subsequent timelines.
In the past, every time Harrison Clark transported songs, movies, or technological achievements, he brought long-lasting positive influences upon civilization.
However, he never felt a great sense of accomplishment when doing these things.
That was because he was very clear that it was always a shameful act of plagiarism.
Although his justification for saving civilization could always provide him with the most grandiose excuses for his actions, plagiarism was still plagiarism.
Even though he was getting more and more skilled at it, he never allowed himself to become shameless enough to treat those plagiarized works as his own accomplishments.
He never thought that plagiarism was simply a matter of course.
However, Compound Eye Crisis, a game that had an equally long-lasting or even greater impact on civilization, was undoubtedly his original creation.
Moreover, only he could have brought such a product to life in the twenty-first century.
Setting aside his leadership in advancing computer technology, the game project itself was a huge undertaking.
In 2020, a grand development plan spanning 20 years was set.
An estimated 8,000 to tens of thousands of developers would be involved.
Development was expected to take at least fifteen years.
With total investment costs exceeding 30 billion yuan.
What did this mean in 2020?
It meant burning an entire listed company, with zero returns, into a single project—all for a video game.
This was an act of madness, and no one but him could be so “crazy.”
On a normal timeline, even with his push for technological progress, a game like Compound Eye Crisis wouldn’t have been possible until the beginning of the next century. So, of course, he was proud of himself.
However, Harrison Clark would not take all the credit for himself.
Everyone in this room, regardless of who came and went over the next few decades, would ultimately pour their entire youth into this epic masterpiece that seemed to offer no hope.
Some would grow white-haired here.
Some would lose all their hair here.
Some would even die young from overwork.
The employees of Summit Games were working on a game, but they were also indirectly participating in the civilization war that would occur a thousand years later. They just didn’t know it yet. However, it was enough for Harrison Clark to know.
Harrison Clark looked at his current energetic comrades and thought of their future battles here, their aging, their achievements, and their ultimate end. He took a deep breath and said, “Everyone, welcome to Summit Games and to my starry sky battlefield. Everything I have promised will be fulfilled beyond expectations. Together, let’s change the world and humanity over the next few decades.”
Complete silence engulfed the conference room throughout the speech. Everyone present was at a loss.
Never before had a gaming company CEO given such an opening speech at an event similar to a ribbon-cutting ceremony.