Life In The Limelight : I Married A Gamer Girl-Chapter 14: Similar Code

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Chapter 14: Similar Code

The sun filtered through the window of their home office as Masako sat at her desk, her golden eyes fixed on her computer screen. She had been working on a special side quest idea for Morin Rock, and her excitement was palpable. Her design was inspired by their own love story, a tale of two characters who grow closer as they overcome challenges together.

"Dear," she called out, turning to look at Kazuma, who was busy debugging some leftover code. "I've got this great idea for a romantic side quest. It's based on us! The players will have to solve puzzles together, share meaningful moments, and by the end, their bond will unlock a special ability."

Kazuma glanced at her, his light blue eyes twinkling with affection. "That sounds great, sweetie. But we've got a game jam coming up this weekend. Don't you think we should focus on that first?"

Masako frowned, her enthusiasm dimming slightly. "I know, but this is important too. It's a way to show our players how much love and teamwork mean to us."

Kazuma sighed, walking over to her and resting his hands on her shoulders. "I get it, Masako, but the game jam is a big deal. We only have 48 hours to make something from scratch, and we need to bring our A-game. Let's finish the side quest after the jam, okay?"

Masako sighed but nodded. "Alright, dear. But you owe me some extra romance in the game later."

"Deal," Kazuma said with a chuckle, kissing the top of her head.

When the weekend arrived, the couple packed up their laptops and headed to the local game jam venue. The energy in the room was electric, with dozens of teams setting up their stations and brainstorming ideas. Masako and Kazuma found a quiet corner and began discussing their project.

"Let's do something simple but impactful," Kazuma suggested, his light blue eyes focused. "Maybe a short puzzle-platformer with a unique mechanic?"

Masako nodded, sketching out character designs on her tablet. "How about a story where the characters have to work together to escape a magical labyrinth? We could use some of the ideas we didn't include in Morin Rock."

"Perfect," Kazuma said, already typing up the game's framework.

The first few hours flew by as the couple worked in sync. Kazuma handled the coding and level design, while Masako focused on creating the art and writing the dialogue. But as the night wore on, Masako's attention began to wander. She noticed Kazuma's light blue hair falling into his eyes as he worked and decided he needed a break.

"Dear," she said, leaning over and placing a hand on his shoulder. "You've been staring at that screen for hours. Let me bring you some snacks."

"I'm fine, sweetie," Kazuma replied, his fingers never leaving the keyboard. "We're on a tight deadline."

But Masako wasn't one to take no for an answer. She returned a few minutes later with a plate of fruit and a cup of tea, setting them down beside him. "You need to keep your energy up, dear. Here, try this."

Kazuma sighed but smiled, knowing better than to argue. He took a quick bite before returning to his work. However, Masako wasn't done. Over the next few hours, she continued to dote on him—massaging his shoulders, adjusting his chair, and even feeding him bites of fruit when he forgot to eat.

"Masako," Kazuma finally said, his light blue eyes meeting hers. "I love you, but you're slowing us down. We need to stay focused if we want to finish this game on time."

Masako pouted, her golden eyes narrowing. "I'm just trying to take care of you, dear. You always push yourself too hard."

"I know, and I appreciate it," Kazuma said, his voice gentle. "But right now, we need to push ourselves. Let's get this done, and then you can pamper me all you want, okay?"

She sighed but nodded. "Alright, dear. But you better let me spoil you later."

By the end of the 48 hours, the couple managed to complete their game—a charming puzzle-platformer about two characters navigating a magical labyrinth. Despite the challenges, their teamwork shone through, and their game was well-received by the judges.

As they packed up their things, Masako leaned against Kazuma, her golden eyes tired but happy. "We make a pretty good team, don't we?"

This 𝓬ontent is taken from freeweɓnovel.cѳm.

"The best," Kazuma replied, wrapping an arm around her waist. "But let's not cut it so close next time, sweetie."

Masako laughed softly. "Agreed. But you can't stop me from pampering you when we get home."

"I wouldn't dream of it," Kazuma said, his light blue eyes filled with affection.

As they headed home, exhausted but proud, they couldn't help but feel grateful for each other. Whether it was creating a full game in two days or designing romantic side quests, their love and partnership always carried them through.

A few weeks after the game jam, Kazuma sat at his desk, reviewing the files from the game they had created during the 48-hour event. His light blue eyes scanned through lines of code, his fingers occasionally tapping the edge of his desk as he thought. Despite the tight deadline, he was impressed with how much they had accomplished in such a short time. The game was simple, but the mechanics were polished, and the framework was solid.

As he clicked through the project files, an idea began to take shape in his mind. The cooperative mechanics they had designed for the game—the way the characters worked together to solve puzzles and navigate the labyrinth—felt eerily similar to the concepts they had been drafting for Spirit Walker.

He leaned back in his chair, rubbing his chin thoughtfully. "We could use this," he muttered to himself. "A lot of this code could fit perfectly into Spirit Walker."

Excited by the realization, Kazuma turned to Masako, who was seated at her desk sketching out new concept art. Her golden eyes were focused as she worked, her dark brown hair falling loosely around her shoulders.

"Masako," Kazuma said, getting her attention. "I've been going through the game jam files, and I think we could use a lot of this code for Spirit Walker. The cooperative mechanics we developed during the jam are really similar to what we've been planning for the puzzles in the game."

Masako looked up from her tablet, her golden eyes lighting up with interest. "Really? That's a great idea, dear. It would save us so much time, and it's not like we'd be reusing the exact same gameplay—it's more like refining it."

"Exactly," Kazuma said, his light blue eyes gleaming with excitement. "We could expand on it, make it more complex, and integrate it into Spirit Walker's world and story. It'll give us a head start on the development, and we already know the mechanics work."

Masako nodded, setting her stylus down and swiveling her chair to face him. "I think it's brilliant, dear. The game jam project was fun, and the mechanics felt solid. If we build on that foundation, it could really elevate Spirit Walker. Plus," she added with a small smile, "it feels nice knowing that the little game we made under so much pressure will live on in our bigger project."

Kazuma smiled back, feeling a sense of pride in their teamwork. "I'll start cleaning up the code and tweaking it to fit Spirit Walker's framework. Once that's done, we can test it out in the prototype."

"And I'll start adapting the level designs and visuals to match the new mechanics," Masako said, her golden eyes sparkling with enthusiasm. "This is going to make Spirit Walker even better than we imagined."

The two dove into their work, energized by the prospect of breathing new life into their game jam project. As the days turned into weeks, they found ways to expand and refine the mechanics, adding layers of depth and creativity that fit perfectly into Spirit Walker's narrative.

By the time they integrated the new features into the game, it was clear they had made the right choice. The mechanics felt seamless, and the game's puzzles were more engaging than ever. As they playtested the updated version, Kazuma couldn't help but smile.

"See, sweetie? I told you that game jam would pay off," he said, his light blue eyes glancing over at Masako.

She grinned, leaning back in her chair with a satisfied expression. "You were right, dear. It's funny—what started as a rushed little game turned into one of the best parts of Spirit Walker."

Kazuma reached over and took her hand, giving it a gentle squeeze. "That's because we work best when we're together. No matter what we're creating, we always find a way to make it special."

Masako's cheeks flushed slightly, and she smiled warmly. "And that's why I love working with you, dear. You always know how to make everything better."

Together, they continued refining Spirit Walker, their passion and partnership driving them to create something truly remarkable. Their journey as a team was full of surprises, but they knew that, no matter what, they could always count on each other to bring their visions to life.

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