Medieval Gacha Lord
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But things seem to be different from the history that he knows.In this strange land, ancient legends walk the earth. Here Witches, Manticores, Vampires, Werewolves, Sirens, Dragons and Krakens are all terrifyingly real.As if that weren't enough, this is also the age of legendary rulersBaldwin, Saladin, and Richard the Lionheart each destined to shape history in a new wave of Crusades.Amidst bloodshed and glory, Lothar must use his only advantagehis Gacha Systemto build his territory, summon legendary units, and carve out his legacy in a world where ambition reigns and power speaks.
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CHAPTERS (45)
- C.45: ReturnNEW
- C.44: The FalconNEW
- C.43: AmbitionNEW
- C.42: Spoils of WarNEW
- C.41: Surprise AttackNEW
- C.40: Charge!NEW
- C.39: Setting OutNEW
- C.38: Princess SibyllaNEW
- C.37: Aid and PlansNEW
- C.36: The Winged Hussar’s Swallowtail BannerNEW
- C.35: Constance ManorNEW
- C.34: Oath of FealtyNEW
- C.33: DecisionNEW
- C.32: JerusalemNEW
- C.31: Arriving In Holy LandNEW
- C.30: The Sirens’ FallNEW
- C.29: SirensNEW
- C.28: StoriesNEW
- C.27: The Situation in the Holy LandNEW
- C.26: Setting ForthNEW
- C.25: Preparing for DepartureNEW
- C.24: The Purple-Quality RetainerNEW
- C.23: Milestone CompleteNEW
- C.22: The Chivalrous KnightNEW
- C.21: SubjectsNEW
- C.20: Eliminating BanditsNEW
- C.19: The Gifts of GoldNEW
- C.18: RewardsNEW
- C.17: The WerewolfNEW
- C.16: Eyes of the BeastNEW
- C.15: The Champion KnightNEW
- C.14: The JoustNEW
- C.13: The Tournament BeginsNEW
- C.12: The TournamentNEW
- C.11: The Peasant’s CrusadeNEW
- C.10: The Giant SerpentNEW
- C.9: The Second SummonNEW
- C.8: The Widow and The EmpressNEW
- C.7: BanditsNEW
- C.6: Belief and PurposeNEW
- C.5: The TownNEW
- C.4: BanuNEW
- C.3: Golden CardNEW
- C.2: KnightNEW
- C.1: HabsburgNEW
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