Monsters Are Coming-Chapter 1004 - 275: Drastic Changes in the Underground Cave, Arrival of the Divine Lamp
The Divine Lamp Clan can be seen as digital life forms wandering in the network world, while ordinary races are like traditional nations, needing tangible resources such as oil, iron ore, and grain to maintain their operations.
However, the Divine Lamp Clan can only mine Rule Logic to obtain encrypted currency (Rule Energy) to compensate for physical consumption and even for racial growth; real-world resources, no matter how abundant, cannot be directly used.
In racial wars, the only thing the Divine Lamp Clan cares about is the rules held by hostile forces.
After each racial war ends, the Divine Lamp Clan would feed the rules possessed by hostile forces to the Divine Lamp to assist its growth.
The strength of this Divine Lamp is the strongest rule that Qi Sheng encountered in the Monster World, apart from the Black Tide System and the Insect Race System.
It possesses the ability to grow by devouring other rules.
Ordinary rules are self-contained systems that are difficult to destroy through any violent means; only by reverse deconstruction based on the underlying logic of the rules can they possibly be damaged.
But Divine Lamp Rule is like a Predator among rules, which can crush and absorb other rules.
And the absorbed parts are like a string of logic code integrated into the code of the Divine Lamp Rule, where they automatically reconstruct and combine.
Many of the codes cannot be compatible and will be ejected out to be reconstructed, generating a subsidiary rule that connects to the Divine Lamp Rule.
This is also why the "Divine Lamp Rule" can split into 68 rule components, and each component can be viewed as an independent rule rather than a derivative rule.
Essentially, these rule components attached to the Divine Lamp are all devoured rules, generated by combining with the logical system of the Divine Lamp Rule.
But this devouring has limitations.
The Primordial Monster is not on the food list of the Divine Lamp Rule.
Devouring the Source is akin to devouring the Monster World; the strength is fundamentally on a different Level.
Due to the special life structure of the Divine Lamp Clan, they cannot use ordinary resources and can only rely on the Rule Energy produced by the Divine Lamp for growth.
As a result, every time a war ends, the Divine Lamp Clan would pile up a large amount of Alien Race resources in their hands.
These resources hold no value in the eyes of the Divine Lamp Clan.
To create value from the resources at hand, the choice of the Divine Lamp Clan is to offer them to individuals or groups that create Rule Energy for the Divine Lamp Clan.
The Adventurer World generated by reconstructing the Cave World is a place to digest "Invalid resources." 𝕗𝕣𝐞𝐞𝘄𝐞𝚋𝚗𝗼𝘃𝗲𝗹.𝚌𝕠𝚖
Compared to the Jile Clan catching prey with a wait-and-see approach, the Divine Lamp Clan's customer acquisition methods are simpler and more direct.
They offer various resources as rewards to Alien Species participating in the adventurer dungeon and do not restrict personal freedom.
Through pure interest attraction, they let lifeforms in nearby areas actively create value for them.
This model even somewhat resembles working a job, emphasizing voluntary participation.
In the Adventurer World, you can earn rewards as wages from the Divine Lamp Clan, the higher the performance, the higher the wages.
If you want to quit, you can leave at any time.
If you feel that the risks in the dungeon are too high, you can also interrupt the adventure and leave early.
For example, Qi Sheng saw a completed dungeon scenario with 32 BOSSES.
If a player challenges up to the fifth BOSS and no longer wishes to continue, they can leave at any time through a teleportation point within the dungeon.
Contrary to the Ancient God Race and the Jile Clan's depletion mode in nearby areas, the Divine Lamp Clan adopts a sustainable development model.
The Divine Lamp Clan even hopes the nearby races can thrive, challenge more and more difficult adventurer dungeons, and produce more Rule Energy for them.
But this system has one limitation.
The Divine Lamp Clan will only cultivate racial forces without rules.
When the nearby racial forces grow strong enough with the resources given by the Divine Lamp Clan to reach the height of having rules.
The kindness of the Divine Lamp Clan will turn into a Sword.
Therefore, the underlying logic of this system is actually to fatten and then slaughter, benefiting both ends.
Earning Rule Energy by challenging adventurer dungeons by the nearby clans and then giving resources to help them grow, slaughter when they possess rules to obtain rules.
Of course, if the nearby races cannot ascend to a Racial forces with rules, the Divine Lamp Clan will not lose.
So behind the seemingly incongruous setting of the Divine Lamp Clan, there is actually a clear underlying logic.
This is a farming and harvesting model more advanced than that of the Ascension Clan.
The Ascension Clan cultivates individuals, while the Divine Lamp Clan cultivates groups, both ultimately for interests.
Only the Divine Lamp Clan's farming model is coated with a layer of "freedom."
In the eyes of ordinary races, the Adventurer World created by the Divine Lamp Clan is like the probable appearance of heavenly Fortune's Bond or ancient ruins in fantasy novels.
Regarded as a trial ground left by ancient powers.
As long as one performs excellently in trials, they can receive rich rewards and will be interpreted as the inheritance gift of "those who are destined will get it."
Actually, when a race grows to a certain height relying on the resources given by the Divine Lamp Clan over ages, it means that this group has entered maturity, and the Sword is ready to fall at any time.
Just like the "Ascension Moment" in the Ascension Clan's breeding farms.
Having understood the growth logic of the Divine Lamp Clan, Qi Sheng showed interest in this soon-to-be-generated Adventurer World.
The Player Corps under his control obviously need not worry about being harvested by the Divine Lamp Clan, nor worry about players dying in the adventurer dungeon.
So this wool, he is determined to shear.
Deciding to update the hint after the Adventurer World fully generates, to give players a detailed introduction to the Adventurer World and build a direct express.
Encourage players to actively go and earn benefits.
This is essentially another alternative model of win-win.
Players produce Rule Energy for the Divine Lamp Clan in the Adventurer World and then receive various resource rewards given by the Divine Lamp Clan.
For the Divine Lamp Clan, this aspect of the expenditure is completely indifferent.
They have collected a whole Space of "Invalid resources" during the long war years.
For rewarding adventurers, the Divine Lamp Clan has always been generous.







