Monsters Are Coming-Chapter 1026 - 279: The Gathering of the Three Calamities, Peak Clash

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The Star Network creates player ability templates through the attribute panel opened by players in the live broadcast room, while the Earth Thought Evil Spirit collects intelligence through long-term interactions to establish corresponding player habit profiles.

When the information stream recorded in the player strategy database loads, all virtual sand tables simultaneously light up, bringing every detail on the battlefield under control.

Each sand table displays different war variations.

The computing power provided by the Five Evil Eyes arranges different sand tables sequentially according to probability for the Earth Thought Evil Spirit to choose.

The Black Tide Demonic Spirits, under the control of the Earth Thought Evil Spirit, constantly split and reorganize. Their seemingly chaotic movements always precisely block the gaps in the players' advances; even Giant Beast Warriors are used by them.

At this moment, a group of giant beasts advancing suddenly discovers the Demonic Spirits ahead of them disband into black mist and dissipate, but they cannot stop their charging posture and head straight towards the Player Corps.

Just before the players kill this group of giant beasts, Black Tide regenerates Evil Spirit Soldiers to attack again.

Amidst the players' angry curses, they are devoured by the giant beasts, leaving no nutrients for the players.

On the side of the Insect Race Mainbrain, its neural network covers the Giant Domain battlefield, as the Fungus Carpet extends spirit tentacles to synchronously collect battlefield information.

During this process, every directly connected Insect Warrior is the eyes of the Mainbrain.

The strongest characteristic of the Mainbrain is that it does not need to think. All information enters its mind and automatically synthesizes the best war advancement route.

Unlike Star Network and Earth Thought Evil Spirit's emotional decision-making, the Mainbrain's decisions are unaffected by emotions; even if all Insect Warriors die, it doesn't affect its judgment in the slightest.

The core of the Mainbrain's decisions is only one point: the most effective slaughter.

The will to kill is instilled into the Insect Warriors, consolidating the Insect Race Army into a destructive torrent, advancing frenziedly, tearing apart any targets blocking its advance.

The Giant Beast Legion presents vulnerabilities in front of the Insect Warriors. The swarm's poison stinger, acid, and sickle blade flood into the gaps of the Giant Beast Legion like a tide with precise accuracy.

No hesitation, no error, not even a tactical concept, only the most efficient delivery of death.

While Star Network and Evil Spirit are still engaged in conflict, under the control of the Insect Race Mainbrain, the swarm has already piled up a bloody path using corpses, brutally punching through the battle line of the Giant Beast Legion from the side.

As the battle line advances, the main battle lines of the three forces converge.

The flow of the three Commanders' wills collides within the Giant Domain.

During this process, every step of action by the three forces is nearly flawless, only able to use high-frequency collisions to force flaws in the opponent's command.

The players are fighting a "premeditated war," the Black Tide Earth Thought is fighting a foreseen war, while the Insect Race Mainbrain is an unerring killing machine.

The silent slaughter of the three Commanders' wills uses the entire battlefield as a chessboard, dropping moves rapidly, hidden with murderous intent.

The Earth Thought Evil Spirit already knows Star Network will use "Invalid Strategy" for covert layout, even setting it into calculation traps, wasting large amounts of effort calculating the Player Clan's invalid actions.

So this time it got wiser, never delving into calculating if the current Five Evil Eyes cannot compute the battlefield variables, considering them as Invalid Strategy.

The Earth Thought Bully is advancing, and the "logical profile" of the Earth Thought Bully in the eyes of Star Network is also upgrading.

Synchronously update the operational logic of the Earth Thought Bully's thinking.

In terms of ability, each of the three Commanders has advantages.

The Star Network itself is a supercomputer, possessing the most extreme micro-control on the battlefield. For it, the battlefield is a real-time updating map, calculating the optimal solution for every frame change, turning each player into a precise gear that combines into an impeccable war machine.

The players' actions are controlled by golden bullet screens, transformed into the dagger precisely stabbed on the battlefield.

On the east line, 12 Support Teams suddenly release Light Shields at coordinate points, and the next second, the Giant Beast Legion's roaring beams strike down as a single point, defended with precision.

On the north line, Assassin Team players are star shifted by Damage Absorption Team, and the next second, Surge Series Soldiers' thrust descends, dissolved by the Damage Absorption Team's body.

Players don't even need to think about what they're doing; they just need to watch the bullet screen and act according to it the next second.

Opening the map provides a clear view of coordinate positioning, allowing every step to yield an optimal solution arranged by "Tourist No. 1."

The feature of Earth Thought Evil Spirit is psychological warfare, an ability acquired from countless failures, never repeating mistakes, learning reverse dissection of Star Network and Insect Race Mainbrain's tactics.

Under its control, the Black Tide Army is full of deception when acting, feints, decoys, layered traps are embedded.

Like an old fox on the battlefield, calculating every step.

The Insect Race Mainbrain is the coldest and most efficient killing machine on the battlefield; in its mind, there is no tactical concept, only the optimal slaughter path.

Under its command, the Insect Warriors have no emotions, do not hesitate, and will immediately execute even if it means sacrificing huge Insect Warrior life to kill one critical unit.

No psychological warfare, no micro-control, the best slaughter path is the only war solution in the eyes of the Insect Race Mainbrain.

In comparison, the Insect Race Mainbrain is more like a ruthless super Intelligent Brain than the Star Network.

All three Commanders can integrate and analyze massive information on the battlefield in an instant to provide answers.

After the Player Corps and Insect Race Army appeared, this war changed from normal warfare to an ultimate confrontation of precise calculation, devious psychology, and absolute violence.