Monsters Are Coming-Chapter 1057 - 286: New Mode of War (Part 3)

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Whenever a new life soul comes online, he thinks about whether the new life soul is helpful to the war and whether it can be integrated into the combat mode of the United Battle Group.

The most recent update released a new feature that can change the battlefield: Tyrant Path.

Which is the advanced gameplay of the Monster Stream.

The Monster Stream, which gradually receded from the stage, is back in the players' view.

This also made him start to think about how to apply the advanced version of the Monster Stream system to the battlefield.

Before the actual combat test, he needs to have a clear idea rather than letting Monster Stream players play freely on the battlefield.

The content recorded in the draft notes includes a considerable amount of Monster Stream combinations copied from forums.

And all are currently the most popular choices for Monster Stream gameplay.

It's certain that most gameplay within the Monster Stream system does not fit the battlefield.

Such as the [Mirage Path·Extreme Speed], which focuses on improving speed as a core growth direction.

The Divine Hall Guild he established has an Assassin Team, and they are multifaceted blades on the battlefield, able to perform harassment, decapitation, breakthrough, feigned attacks, and other series of tactical maneuvers according to his instructions.

They are generally embedded with Extreme Speed Souls, along with abilities like Sealing Spirit, Shadow Clone, and Forbidden Blade.

In contrast, Monster Stream relies solely on attribute combat, and only one usable Life Soul Characteristic.

Moreover, due to the gigantic body size, adopting a speed stream is meaningless, losing the characteristic the Monster Stream should have.

It's like the "sacrificial power" life soul; though it exists, players willing to embed it are very few.

Looking through the forum, you can see that usually, no players choose both the Monster Stream and Mirage Path simultaneously.

This group of Monster Stream players desires only Strength and physique.

The most popular paths are Titan and Golem Paths, going to extremes in strength eruption and physique crush growth routes.

This actually aligns with the needs of the United Battle Group.

When there were fewer life souls to choose from, he also organized a Monster Group.

Back then, Monster Stream's major characteristic was its extremely high attribute values, which could serve as front-line damage-taking units.

During a charge, it could also rely on the moving speed brought by high attributes to assist the battle group's advance and even serve as a riding aid to tear through enemy lines.

But as the number of life souls grows, the limitations of the Monster Stream start to show.

Damage-bearing Stream players generally possess: Star Shifting, Blood Reflux, Taunt, Stone Statue, Gang Qi, Savings... a wide variety of special abilities that make warfare more flexible, rather than mere brainless charges.

And the Monster Stream, perhaps its only feature, is the huge body size.

Like the Black Tide's Catastrophe Series Soldiers, their huge bodies resemble a moving city wall, easily filling gaps in the battle line, blocking tidal waves of player advances just by sheer bulk.

The Catastrophe Series' large body design indeed meets front-line needs.

Unfortunately, aside from attributes, the Monster Stream is all flaws, and with the upgrade in battlefield intensity, elimination becomes inevitable.

Even the physique strength and speed issues are crushed by the Star Vein System.

But the current Monster Stream has welcomed an epic level enhancement, using outstanding extreme advantages to cover early shortcomings.

What he first focuses on is the energy absorption+Taotie Path Monster System.

The characteristic of this system is its strong Qi-Blood recovery ability, highly durable dealing with Black Tide, such high endurance army systems.

Though slightly weaker in damage-taking ability compared to front-line Damage Absorption Team players, it can achieve longer battlefield presence through strong recovery ability.

But after thinking carefully, there's actually a better choice.

That is to let players of the energy absorption+Taotie Path play the role of "Battle Group Blood Bag".

In his current combat mode, there exists a set of tactics that involves sequentially transmitting damage through "Life Connection Characteristics".

A life connection wave surges from the rear, passing forward wave after wave, offsetting the damage when frontline players suffer heavy blows.

The calculation formula for Life Connection Characteristics is based on the defensive power of the damage-bearing players.

Therefore, the tactical support of damage absorption through Life Connection Characteristics by the rear players shows a very outstanding performance on the battlefield.

This gave him an idea.

Whether a group of energy absorption+Taotie Path players can be configured in the battle group, letting them stay in the rear of the war, frontline pressure-bearing players only need to transmit damage through Life Connection one hundred percent to Monster Stream players, which can significantly enhance the battlefield endurance of the damage absorption team.

Though Earth Thought Bully even generates Frenzy Assassin Series Soldiers, it's hard to kill this tough-skinned rear line blood bag.

This mode is theoretically fully feasible, which is his next focus in actual combat tests.

Following this, Monster Stream can also be a perfect spiritual power charging treasure.

Even he makes use of it.

Every time a war begins, he brings along three players assuming the role of charging treasures beside him, drinking Spiritual Repair Potions to provide continued spiritual power consumption brought by Eagle-Headed Demon, Brain Overclocking, and Lord Ability.

If we talk about attribute values, the Star Vein Flow can't compare to the Monster Stream.

So a player going through energy absorption+Spirit Venerable Path can completely lie beside him as a charging treasure, using the Suction Feature to continuously provide spiritual power endurance.

The recovery efficiency is far better than multiple players relaying potion sipping.

Secondly, Stone Statue Stream+Golem Attribute can be used similarly to Black Tide Catastrophe Series Soldiers.

Whenever the line is torn by Black Tide Demonic Spirits, these players just stand there as a wall, filling the gaps in the front line easily.

Alternatively, Binding Life Soul+Spirit Venerable Path.

The control intensity brought by high numbers far surpasses the mainstream players embedding "Binding" life souls, absolutely a strong control unit on the battlefield where "directions point and control works".

Also, Slow Domain Attribute+Golem Path, allowing assassin players to advance into the Black Tide Army, employing Star Shifting to throw sluggish monsters in.

This can achieve a broad range control effect slowing down the speed of all combat unit power locally.

From his research in recent days, he found that after the Monster Stream gets a version upgrade, functionality has significantly improved.

Various new playstyles can now be applied to the warfare system following the new Monster Stream, enhancing and upgrading the existing warfare system.

Even if unable to beat the Earth Thought Bully, it can still make the other four Evil Spirit Warriors of the Bully Alliance suffer disgrace.

Increasingly excited, the Divine King immediately decides to initiate the actual combat testing of incorporating Monster Stream into the combat system.

He summoned the contacts list and clicked on the "Player Peak" chat group:

"Brothers, stop taking vacations; gather and clock in at the Emperor Tomb Mountain Range, no work means no sacrificial power, without sacrificial power, how to get stronger, just think about you all lying at the Colorful Mist Coast on vacation makes me feel iron not turning into steel, get moving!"