Monsters Are Coming-Chapter 1073 - 290: Suffering Never Disappears, It Only Transfers
Primordial Altar.
Qi Sheng's gaze darted between the players.
The output from different player factions appeared in his mind as percentage data.
The Monster World server has been open for almost two years now.
The highest yield at this stage remains the hunting gameplay, with top players battling the Bully Alliance in the Emperor Tomb Mountain Range, while reserves peck at each other among the Pseudo-disaster Army under the Lord of Welfare in the Frosty Winter Snowfield.
The second highest yield is from the recently launched adventurer dungeon.
The Blue Lantern Clan, indifferent to various spiritual resources, are generous with dungeon rewards, bringing players substantial resource gains.
Even the forum's resource guides have undergone a large update.
Because many resources rewarded by the Blue Lantern Clan are not available in the areas currently explored by players.
This has also indirectly driven the development of many gameplay elements.
Such as Spirit Chefs and the Alchemist Guild, among others.
The number of players in the dungeon faction already far surpasses those of the Cave World "Blind Box Party" at its time.
New dungeon content is discussed on the forums daily.
During this time, a group of fast-completion players has emerged.
These players never challenge high-difficulty dungeons, instead earning through frequent clearings of low-difficulty dungeons.
Though high-value items rarely appear in low-difficulty dungeons, there is little pressure.
They simply blitz through for the rewards, then tally them, selling them in the Trading House, or consigning them to the Gold Coin Chamber of Commerce.
The emergence of the fast-completion stream has also spiked the popularity of the Broken Wind Soul.
Squads of the same combat power see over a 30% higher efficiency with the Broken Wind Soul than without it.
Many dungeon squads specify "Captain has XX level Broken Wind Soul" to attract strong players to join their teams.
The rise of the dungeon faction has propelled the growth of the Gold Coin Chamber of Commerce.
It earns profits from consignment fees daily.
Correspondingly, Gold Coin Chamber of Commerce expenses for intelligence gathering have also increased percentage-wise.
Recently, intelligence regarding two Domain Nodes and a Primordial Monster was shared on the forums, and many players have gone to capture them.
Moreover, the competitive faction players have shown remarkable performance in recent gains.
This once unpopular gameplay stream, with newbie players from Land of Chasing the Sun leaving Newbie Village for other nodes, is welcoming a wave of new blood.
"Phase Kill," the Leader of the Competitive Party, successfully broke his record, setting a new 10-win streak.
The arena's passionate combat videos, edited and posted on the forums, invite more players to join this group.
They are the most skilled combat group within the player faction.
Though they cannot match the United Battle Group forged in the Emperor Tomb Mountain when facing equal forces, in 1V1 combat, even against slightly weaker opponents.
Even top players from the Divine Hall Guild are not guaranteed to be a match for the competitive faction's pinnacle players.
The United Battle Group researches warfare, whereas the competitive faction players study how to breach an opponent's defense with precision.
Knowing which muscle to target to immediately drain an enemy's strength, understanding the angles to accurately sever the opponent's force-chain, repeatedly testing deadly combat tactics in practice.
The smaller the confrontation, the greater the advantage for competitive faction players.
But in large-scale warfare, even two competitive battalions of equal power combined are no match for one composite battalion from the Divine Hall Guild.
Each has absolute advantages in their respective domains.
Outside of mainstream gameplay, a closer analysis reveals that many niche playstyles also yield high outcomes, though they come from a smaller number of players.
Leading the front are forum Strategy Party and Research Party players.
They study game content, providing growth assistance to other players, earning profits through live gifts and post rewards.
Thanks to these two groups, many players in the faction save a lot of time that would have been spent researching themselves and can "copy answers" directly from the forum.
Then there's the Spirit Chef Party players.
This group enjoys crafting various spiritual cuisine and loves to explore miraculous dishes, securing a place on the forum.
The spirit meals they produce are essential for all player factions.
Even if money is tight, players will spare some sacrificial power to treat themselves occasionally.
At the same time, spirit chef players are also a key node in the player's internal cycle.
Spirit fish, Spirit Beast meat, Spirit Plant, Evolution Pills, Rune Resonance Weapons... these are all consumables for spirit chef players.
While earning sacrificial power, they also have many areas to spend it.
As for Evolution Pills, they are purchased to increase Life Soul Levels.
Although spirit chef players don't crave power upgrades as much as mainstream hunting and dungeon faction players, they still play an indispensable role.
Without the corresponding power, even processing ingredients is difficult.
Many Spirit Beast meats require adequate strength, and without a handy Rune Resonance Weapon, they can't even break the food's defense.
There's a saying among the Spirit Chef Party to evaluate those lacking in power yet trying to meddle:
Cutting vegetables like scraping skin, chopping meat akin to sketching patterns, better off being a strategy knight on the forums.
For spirit chef players to handle high-quality ingredients, their own power is also important.
So their expenditures include part for power upgrades.
But most are spent on spiritual materials in the Trading House.







