Monsters Are Coming-Chapter 976 - 270: Sin System, Villain Alliance
Primordial Altar.
Qi Shengquan has been closely following the incident of Jile's account theft throughout.
Considering the safety of revenue for dungeon-party players and the harmony in faction development, he initially planned to intervene and fix the issue through a patch update.
However, before he could release the update, the players themselves had already resolved the incident internally.
This involved indirect assistance from the Star Network, as well as top guilds considering faction development issues stepping in to help.
The final resolution was that the account thief posted an apology and returned all sacrificial power.
Additionally, the Divine King has already made a statement.
The Divine Hall Guild will not intervene in player conflicts, and if disputes arise between players and dungeon-party players outside the Newbie Village in the future, they will not favor the dungeon-party players.
The only restriction is this: Dungeon parties can be killed, but after killing them, one must return the appropriate dungeon revenue to the dungeon-party players.
Qi Sheng was relatively satisfied with the Divine King's resolution.
But this incident also reminded him that he needs to quickly establish a complete internal conflict control mechanism to reduce friction at its source.
In terms of choosing a solution, Qi Sheng's decision was to implement punishment measures on those who repeatedly cause internal harm.
While internal competition can bring some vitality, problems that severely impact game experience must be eradicated.
With ideas in mind, he immediately took action.
Soon, the update patch announcement echoed across all channels.
[Challenger Tips: Game settings will soon be updated, introducing the new Sin System.]
Sin System:
Introduction: After the Sin System goes live, it will regulate players' game behaviors, curbing some players' malicious actions through negative feedback, while providing avenues for redemption to maintain game ecosystem balance. Each malicious kill of a same-faction player will calculate a sin value ranging from 5 to 20 points.
Guidance automatically assesses player kill behavior, and accidental killings outside battlefield and Newbie Village scenes, competition for wild resources, guild confrontations, and other normal competitive actions will not calculate sin value.
Minor Sin (10-100 points)
Duration: 3 days
Introduction: After entering the minor sin stage, players will be forced to display their game name, presented in blue font, reducing hunting and related activity profits by 5%, with an additional 2% tax when using the Trading House.
Moderate Sin (101-1000 points)
Duration: 20 days
Introduction: In the moderate sin stage, players will be forced to display their game name, presented in crimson font, reducing hunting and related profits by 10%, with an additional 5% tax when using Trading House functions.
Severe Sin (1001-10000 points.)
Duration: 50 days.
Introduction: After entering the severe sin stage, players cannot hide their game name, which will be presented in red font, reducing hunting and related activities' profits by 30%, with an extra 15% tax when using Trading House functions.
Unforgivable Sin (10000+)
Duration: 100 days (can be stacked, if sin value is not cleared, it extends continuously).
Introduction: Engaging in wanton slaughter, temporarily regarded as a traitor of the player faction, with the name forcibly displayed above the head in dark red + black border, surrounded by bloody particle effects, and represented by a skull icon on the mini-map for other players.
Punishment measures: Hunting and related activities' profits reduced by 50%, Trading House tax rate increased to 40%, triggering hidden task "Sinful End," rewarding the player killing the "Unforgivable Sin" player with 1% of the defeated player's Combined Soul Level, with the risk of decreasing the Life Soul Level for the defeated "Unforgivable Sin" player.
Sin value purification method: Players with sin values can reduce the rate of sin value descent through time waiting or regular gaming activities: dungeons, hunting, trading, etc.
...
The Sin System just launched, sparking heated discussions on forums.
The vast majority of players have given positive feedback on the new "Sin System," since hunting, fighting, plenty of opportunities outside exist without needing to attack internal players.
Yet, a small fraction of players feel their freedom is restricted.
For these players' views, Qi Sheng completely ignores them.
The harmonious development of the faction is far more important than the happiness of a few players.
What he desires is a positive competitive environment. 𝑓𝑟𝑒𝘦𝓌𝑒𝑏𝑛𝑜𝘷𝑒𝘭.𝒸𝘰𝑚
For example, many guilds are secretly competing, aiming to establish footholds in the Emperor Tomb Mountain Range battlefield through efforts.
Even aiming to surpass the Divine Hall Guild, standing atop Player Peak.
To this end, many guilds have formed alliances and established United Battle Groups, starting to frequently operate in the Emperor Tomb Mountain Range area.
This type of competition, he is happy to see.
But behaviors of some players who impose their happiness onto the suffering of others must be eradicated.
Additionally, many players have not fully understood the evaluative approach of the Sin System.
Not all kills will be counted in the sin value.
For instance, Player A and Player B almost simultaneously find a high-value Spirit Plant in the wilderness scene but cannot determine a reasonable distribution plan and choose to resolve the issue by force, such competition will not be counted in the sin value.
After all, this is inherently one of the reasonable solutions to resolve the issue.
In the game, there is no adjudication platform, high-level resources discovered nearly simultaneously, if discussions cannot derive effective distribution solutions, only force can resolve such problems, the capable will occupy.
Such competition will also make players more eager for strong power, indirectly driving the production of sacrificial power profits.
This is also the law of survival in the Monster World race competition, weak are prey to the strong.
But players who purely kill for amusement without any reason, their actions will be counted in the sin value.







