Monsters Are Coming-Chapter 979 - 270: Sin System, Villain Faction Alliance_4
The awe-inspiring scene of Evil Spirits crashing like waves is a terrifying natural disaster in the eyes of other races.
However, in the eyes of players in the United Battle Group, it's a screen full of resources falling over them.
This wave of riches diving into their personal bags.
Thus, the cross-region battleground mode has begun.
During this time, many potential guilds preparing to operate in the Emperor Tomb Mountain Range area have also chosen to establish a United Battle Group, traveling through the Teleportation Array to the four major nodes to enjoy the Evil Spirit hunt.
In continuous encounters, tactical information from the four major cross-region nodes was collected and organized by the player "Dark Night Will Come" and posted on the forum.
[Preliminary survey information on the Four Great Evil Spirit Warriors, firsthand data provided by various big guilds, teams that need it can self-collect from the post, thanks to the support from the presidents and management of various guilds.]
Poster: Dark Night Will Come
Content:
Before releasing the materials, here's some basic knowledge about the Black Tide System for the many new guilds wanting to settle in the Emperor Tomb Mountain Range battleground.
First is the introduction of the Black Tide's soldier system.
The Black Tide soldier types appearing so far include Catastrophe Series, Plague Series, Doomsday Series, Surge Series, Death Disaster Series, Destruction System, Curse System, Void System.
Everyone is very familiar with the Catastrophe Series, so I won't detail it; it's the damage tank soldier type in the Black Tide System, featuring damage cancellation, damage transfer, extremely high defensive power, and other traits.
Plague Series, as the name suggests, can create group debuff effects similar to negative auras; however, Black Tide Demonic Spirits are immune (which is something I find very absurd about the Black Tide System, possessing an internal mechanism to immunize against their own party's damage).
Surge Series is the assassin type soldier in the Black Tide System, possessing very high mobility, adept in stealth, and hidden moves, with extremely strong single-target lethality, suitable for executions, divided into magic and physical type assassins.
Death Disaster Series is the output type soldier in the Black Tide System, also the type most used by Evil Spirit Warriors (except Earth Thought Bully, who is an old Catastrophe Series player, and has maxed out proficiency), divided into ranged archers and ranged magic system soldiers (only these two types have appeared so far), with astounding destructive power. 𝑓𝘳𝑒𝑒𝓌𝘦𝘣𝘯ℴ𝑣𝘦𝑙.𝘤𝑜𝑚
Doomsday Series is the warrior unit in the Black Tide System, possessing the ability to devour allied Black Tide Demonic Spirits to restore status, can be understood as close combat players in the Player System, having both output and a certain level of damage-taking intensity.
Destruction System, has rarely appeared, and its rare appearances in high-intensity confrontations involved Destruction System Evil Spirits with large-scale AOE strike capabilities.
Curse System, can draw circles remotely on targets, causing weakness, reaction delay, mental fatigue, and a series of precise weakening effects; its battlefield lethality is considerably weaker than the Plague Series, but its suppression on single targets is much stronger.
Void System, this series is definitely the advanced soldier in the Black Tide System, with recorded appearances only once, used during the war against the Evil Armor Clan; inquiries revealed that these soldiers can carry out targeted counterattack decomposition on non-rule abilities, quickly deconstructing counterattack capabilities with extremely high strength. But for us players, it's nearly ineffective since we all use rule abilities, Void System soldiers can decompose until their processors explode without finding a way to crack it.
Void System, advanced soldier in the Black Tide System, rarely appears, possessing functional abilities like space jumping and group teleportation; inquiries revealed Void System's combat type soldiers are even stronger, capable of obliterating parts of spatial areas, but the production cost is very high, Earth Thought Bully, a low-level minion of the Black Tide System, hasn't grown to the height of freely utilizing the Void System soldiers.
The late Black Tide has End Series, Divine Erosion System, Silent Destruction System, etc.
We won't introduce the Black Tide soldiers that we can't contact yet; we'll supplement related materials in future posts when we encounter them.
Next is the introduction of the four Evil Spirit Warriors appearing in cross-region battles and their styles of warfare.
First: Blood Pattern.
Region: Pale Continent - Cloud Curse Land.
Combat Power Index (Earth Thought Bully is 10 stars): Four stars (tentative).
Introduction: The Evil Spirits controlled by Blood Pattern on average have a hunting level higher than Earth Thought Bully, skilled in using Death Disaster Series and Doomsday Series soldiers for combat, hasn't used any Catastrophe Series soldiers after several rounds, prefers relying on the Black Tide's trait of devouring everything and explosive output to push through everything; learning growth capability is very fast, the strongest in comprehensive combat power among the four nodes; ordinary small guilds should stay away from this node, the warfare mode pushes forward like a violent storm, easily swept away.
Second: Iron Spine.
Region: Pale Continent - Endless Waters.
Combat Power Index: Three stars (tentative).
Introduction: An Evil Spirit Warrior skilled in underwater combat, mainly controls soldiers from the Death Disaster Series paired with Plague Series, employs various negative states through plague soldiers, Death Disaster Series initiates a harvest round, occasionally paired with some Surge Series soldiers for combat; the tactical style reminiscent of Earth Thought Bully back in the day, very adept at seizing opportunities, has already crushed our United Battle Group actions thrice, but not as proficient as Bully in switching soldiers.
Third: Fuxin.
Region: Pale Continent - Heavenly Sound Plain.
Combat Power Index: 3 stars (tentative).
Introduction: The most cunning Evil Spirit Warrior among the four nodes, controls Evil Spirit soldiers with Surge Series at the core, paired with Doomsday and Plague Series soldiers for combat; tactical style is very sinister, adept at utilizing terrain for battle, possesses strong observational power, employs Surge Series' high mobility to rapidly bisect the battlefield; has successfully locked onto several United Battle Group commanders thrice, executing precise decapitation; intelligence is quite high, but the hunting level strength of Evil Spirit soldiers is not high, ranks third, yet has the strongest growth learning ability among the four nodes.







