Monsters Are Coming-Chapter 983 - 271: Evil Boss Alliance, Internet Café Joint Liability_3

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Players here are also researching the warfare styles of different Evil Spirits, aiming to develop targeted combat strategies.

During this period, a combat mode proposed by a player on the forum sparked heated discussions.

The post was made by the tactical commander of the Star Guild: Ye Lan.

The combat concept he proposed was very novel, named: Tide Rotation Strategy.

This set of tactics overturns the traditional mode represented by the Divine King, and is not constructed with sub-teams such as Damage Absorption Team, Support Team, Shooter Team, Close Combat Team.

The core of the Tide Rotation Strategy is that players in the group are all free factions with dual cultivation of Demon and Martial Arts.

They can both output and absorb damage.

Each player can switch between factions according to the situation on the battlefield.

There's no situation where the rear line is cut.

For instance, front-line players are both warriors and damage takers, and can occasionally be used as assassins, changing roles at any time.

Back-line Magic players are both support and magic, and can also change roles as needed.

This turns the fixed sub-team mode into a dynamic conversion mechanism.

This mode was indeed inapplicable in the early development of the Player Faction, but now the number of Star Vein Slots continues to increase, and the number of Life Souls players can embed has grown.

Using a group of 3 Life Souls to compose a professional template, with 9 Star Vein Slots, three faction playstyles can be assembled.

As Life Soul Level increases, choosing the most balanced growth ratio allows all Life Souls to grow synchronously.

The advantages of this mode are obvious: each combat unit possesses integrated attack and defense, and the trait of dual cultivation of Demon and Martial Arts, able to quickly respond to any type of Black Tide Species without the traditional combat teams' vulnerability to certain species, and there's no true rear-line output.

The feature is strong battlefield adaptability, high fault tolerance, allowing real-time adjustments to formation, capable of dealing with any form of unforeseen circumstances.

But the disadvantages are also clear.

Although comprehensive, this system is mediocre, considering multi-dimensional combat as a whole, which leads to individual capabilities not standing out.

Output isn't as violent as the ultimate output with Star Vein Combination, defense isn't as solid as traditional Damage-bearing Stream Players, support efficiency doesn't match pure Support Stream players... There's also significant pressure for sustainability in prolonged battles.

Furthermore, learning cost is very high.

It requires every player in the team to be proficient in different faction playstyles, able to switch combat thinking when changing roles, needing ordinary players to spend considerable time learning to master.

There are mixed opinions among forum players regarding this combat system.

But the player posting also expressed personal views later, stating:

The strength of the Black Tide Army lies in the arbitrary switching of whole system species, no matter how you adjust player faction positioning in your team, the opponent can always find a species mode to counter you.

While the greatest advantage of Tide Rotation Strategy in confronting the Black Tide System is using one's own "shapelessness" to weaken the Black Tide's comprehensive counter advantage.

Essentially blurring the battlefield positioning of one's combat units, disrupting the Evil Spirit's targeted combat mode.

While lowering one's upper limit, it indirectly raises its lower limit, specifically created to counter Black Tide and create warfare advantage.

The biggest characteristic of this strategy is combating specialization with homogenization.

Traditional tactics require commanders to precisely seize opportunities during warfare, to expand one's advantages, while the characteristic of Tide Rotation is for players in the Warband to consistently maintain a passing standard of 60 points.

The essence is using everyone's mediocrity to level the Black Tide's specialized advantages into fighting in the same quagmire.

Although it can't completely offset the Black Tide's advantage now, there are still several shortcomings.

But in the future, it will inevitably gradually make up for shortcomings as the number of player Star Vein Slots increases, bringing flawless comprehensive advancement.

...

Forum players have various opinions regarding this tactic.

Some players expressed agreement, thinking this innovative tactic will certainly have its place in the future.

Even it could become the mainstream combat scheme of some top teams in the future.

Others expressed disdain, believing it's far less effective than traditional tactics that utilize each player's strengths.

The formation of the Bully Alliance prompted more players to consider how to effectively engage in combat.

Many novel ideas emerged during this process, including many team commanders joining the discussion on tactical updates.

Many players transformed into tactical masters, proposed ideas, rebutted others' views, engaging in heated exchanges between lines.

During this period, whenever novel tactical ideas surfaced, they would be immediately dissected by other players, or more variant tactics would be derived.

The forum's trending post list updates every hour, the entire forum is immersed in an unprecedented frenzy of thought, playing an exciting prelude to resist the Bully Alliance.

Both players and Earth Thought Bullies are seeking breakthrough and growth.

...

Three days later, at 4 PM.

The Earth Thought Bully awaited the opportunity to test the new tactics.

The player army assembled and advanced toward the node where Ghost Teeth resided, clearly intending to take over the Tower occupied by Ghost Teeth in one stride.

But naturally, it wouldn't let the players succeed, sending linkage invitations to the other four nodes.

Soon, the tower tips of the five Black Tide Nodes simultaneously shot out black light columns, connecting to the Evil Moon suspended in the sky, completing the resource sharing network connection.

At the same time, five Evil Spirit Warriors led by the Earth Thought Evil Spirit floated in the air.

Their backs connected with the tentacles of Evil Eyes, entering command mode.

Simultaneously, Evil Eyes also completed connection through node network, with invisible tentacles linked.