MTL - Iron Powder and Spellcasters-Chapter 8 Character card of the protagonist (up to date)
Chapter 8 The character card of the protagonist (until now)
(Probably wrote the character card of the protagonist according to the character card of "Pillar of Eternity", it may be interesting to update with the plot.
But don't take the attribute part too seriously, because the caster still relies on the brain to fight, not the attribute. )
Name: Winters Montagne / WintersMontagne / Yue Dong
Gender: Male
Occupation: Warrior (level 3) Spellcaster (level 2)
Innate Ability: Never Tear Cards
handedness: right hand
Height: 1.82m (barefoot)
Background:
Great Gulf Confederate States/theConfederateStatesofGreatSinus
(Enlightenment: The people don’t need the emperor, the emperor needs the people. +1 for determination.)
Ocean Blue Republic/HonorableRepublicofVeneta
(Mercantilist: Everything in the world has a price. Diplomacy +1)
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Education background:
Army Junior School Veneta
Army Officer Academy Preparatory School
Army Officer School
(Ivory Tower Officer: Street Wisdom -4 Tactical +3 Strength +1 Constitution +1)
(The army's morbid enthusiasm for running a school has led to the fact that most of the students in the army officer academy come from within.)
Standard Confederate Spellcaster Officer Training
(Mass-produced Magic Warfare Toolman: Unlocks the Alliance Spellcaster Skill Tree. Religious Knowledge -4)
(If you believe that wine can be turned into blood and bread can be turned into meat, you are not a qualified spellcaster.)
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Courses taken:
General Studies: Rhetoric, History, Mathematics, Geometry, Law, International Law, Old Language, Ancient Language;
Military science disciplines: tactics, fortifications, fortress tactics, drawing and use of military maps, war history, topography, horse science, health, accounting;
Military academic subjects: equestrian, swordsmanship, weapons, field surveys, field tactics, war history travel, annual exercises, routine duties.
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Active Ability:
Long Sword (A is good at) (Because he is beaten by S-rank swordsman all the year round, he is actually very strong in a sense.)
Arquebus (Master B) (Well, this is a shooting rod, the muzzle is pointed at the enemy, and you can go to war.)
Equestrian (Master B) (I like horses, but I am too lazy to shovel manure, brush hair, and feed carrots.)
General Weapon Science (D probably understands) (Oh ~ ah ~ ah ~ so it is, I understand.)
Equipment (A is good at) (You need to add two more sets of gears to balance the force, and the planetary gear will not be damaged so easily.)
Blasting (Master B) (The art is explosion, what boy doesn't like to shoot guns?)
Alchemy (E knows a little about fur) (I heard...it seems...seems...)
Old Words (B Mastery) (treseuln 'apasd' importance)
Ancient (C rusty) (Ancient is a dead language, I can look it up in a dictionary.)
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Passive ability: (The standard for ordinary people is 3, and the passive ability equal to 3 is not specified)
Historical Knowledge 6 (History + 1 War History Lesson + 1 War History Travel + 1) (Partial historical knowledge)
Diplomatic Communication 4 (Mercantilist +1) (Trust me, it's good for us all.)
Religious Knowledge -1 (Standard Cenas caster officer training -4) (Shit!)
Street Wisdom -1 (Ivory Tower Officer -4) (If I lose my wallet, I'll go to the guard.)
Tactical literacy 6 (military class background +3) (hold the weapon tightly! Don't look back! Don't step back!)
Wilderness Survival 2 (Ten fingers do not touch the spring water - 2 City children - 2 Stomach trained in the military school cafeteria +3) (Is this wheat? Oh, this is not wheat.)
Insight 5 (military training +2) (From the tattoo on your arm, I judge you are a seaman.)
Intimidation Threat 4 (military status +1) (Teach you something: big blade!)
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Spell Ability Evaluation:
Fire Magic: Medium
Kinetic Magic: Weak
Sound Magic: Weak
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can use spells effectively:
(Just like a five-year-old child can lift a 100-pound barbell, as long as he knows the principle and spell, he can use it, but the question is whether it can be used effectively)
Antoine Laurent's Fire
Antoine Laurent's Vaporization
Tesla's Illumination
Davy's Flash
No Namer's Iron Melting
Flying Arrows of the Parachutist
The Wright Brothers' Wind Ride
Ludwig's Amplification
Axel's Hair Burning Technique
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Character Traits:
major leaguer
Although he was born in the Ocean Blue Republic, Winters studied in the Federal Republic since he was a child, and was deeply influenced by Grand Unionism, agreeing that the coalition government should have more power.
(Are you a patriot or a traitor?)
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The genetics of the Veneta
Violent as fire is a character engraved in the Veneta DNA.
(Don't carve everything into your DNA, bastard!)
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Respect professional knowledge and skills
Winters admires people with specialized knowledge and skills, such as mathematicians or swordsmiths.
(You can do what I can't.)
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Atheist
The ability of the caster comes from the cognition of the laws of all things, and Winters does not believe in the existence of gods.
(Listen, I'm too lazy to spread atheism to you, and you don't even want to instill religious beliefs in me.)
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lawful good
Winters was willing to do good things, but his military school education also made him respect order.
(It's a good thing to put a sword in the mouth of a bad guy, but it's better if the judge allows me to do so.)
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Boys Gang
Winters, who has lived in a boys' boarding school for ten years, is very good at getting along with men, and relatively bad at getting along with women.
(What kind of school are you! You are really hurting people!)
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Carefree
Winters has a lively nature, loves the fun and uncertainty of life even in the darkest and most tragic situations, and likes people with a sense of humor.
(specifically expresses the uncontrollable desire to complain)
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The world is a grass team
Winters thinks that the whole world is a grass team, this is a bad world rather than a good world.
(It doesn’t matter if I am miserable, the enemy is worse than me)
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love animals
If there are no cats in heaven, I want to go where there are cats.
(Of course it would be better if they were lint-free.)
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Very imprecise character attributes: (According to the rules of PE, a little bit is added, plus the skill points provided by the character background)
Strength 12 (Basic 11 Military Academy +1) (Winters loves to sleep and will avoid all unnecessary physical activities)
Constitution 13 (Basic 12 Military Academy +1) (Constitution 13 means less sickness)
Agility 14 (base 13 swordsmanship training +1) (Agility without strength is meaningless, except to run away.)
Perception 15 (Basic 13 caster training +2) (Intuition is the most accurate thing when shooting backwards.)
Intelligence 18 (base 16 caster training +2) (Do you think my oversleep is for nothing?)
Resolve 14 (Basic 13 Enlightenment +1) (Is 14 points of determination really that much?)
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(Finish)
The character card is meant to be played. Originally, a lot of values were specified, but I felt that it was not very good. Because I really like the character setting of "Pillars of Eternity", I used the rules of "Pillars of Eternity" instead of DND's character card template.
(end of this chapter)