My Dungeon Life: Rise of the Slave Harem-Chapter 1611

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The theme of the bosses seemed to be creatures of the wild. I supposed that it made it easier when they died. Every time a boss died, their lore took a blow. The new version of themselves that replaced the old would be a bit weaker and more foolish. It wasn’t that hard to understand. The longer someone lived, then the more experience they’d gain. As they were exposed to the miasma of the dungeon, they would also grow more powerful too.

This was why some dungeons could be so uneven, especially when it came between the difficulty of the final boss and the other bosses. The lower you got, the longer it had been since a boss was defeated. Those bosses remained around longer, growing more and more powerful until they eventually became sentient beings with miasmic souls. Well, it wasn’t that easy to form a miasmic soul spontaneously, but it was far more likely on a long-lived boss over a brand new one.

In the great labyrinths, as they were called after you went down about 50 floors, the top dungeon divers had encountered a wall they couldn’t pass. It was a boss who had been undefeated for long enough that his skill and ability were undefeatable. Once a capable team defeated him once, it would break the bottleneck. Weaker teams would be able to defeat his now weaker form, and the progress in the dungeon would move another 10 levels until the next major roadblock. If enough time and luck went by that a boss wasn’t defeated and grew to be too powerful, then they’d lose progress.

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This was the tug and pull that happened around the great labyrinths, and it was part of the reason I never had a straight answer on how far the dungeon divers had made it. Some rumors claimed they had made it seventy stories, while others claimed 50 was the farthest anyone had achieved. The Champion’s Gauntlet would be considered a 70-level dungeon if the islands had been converted to floors. This would be the most difficult dungeon I had ever versed.

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However, it wasn’t quite as bad as Dirage for various reasons. The first ten floors, or island one, were completely boss-free and existed as a seeming staging area for convenience, as well as the entrance to the hidden pathway for the Fae. The way the dungeon was formed with islands, the more difficult boss on the fifth island could be defeated regularly, so they never built up to be too difficult. The one exception was the final boss, who had never been defeated. In our case, the bosses would have each been just defeated, making the new bosses their relative weakest.

One way to sidestep was to choose bosses whose ability was never dependent on intellect. A boss that was purely physical power and anger would still be strong, even after a recent death and reincarnation. I decided that this two-headed bear we had to fight fit along with those. He was extremely powerful, and while avoiding him wasn’t too difficult for me, I was also needing to protect Cici and Chance. Meanwhile, the paladins took the brunt of the beating. It was eventually one of the Titan Fall girls who delivered the final strike, severing his head.

After the battle, everyone was a bit battered and I had to heal them quickly. We were only at the equivalent of a level 20 boss and we were having this much trouble. I hoped we could keep it up to the final boss.

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