My Players Are So Fierce – Handsome dog Frank-Chapter 2103 - 702: Switching Families, Switching Families

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Chapter 2103: Chapter 702: Switching Families, Switching Families

Star-world Tear, for people in other parts of the continent, is just a term existing in the realm of spiritual energy knowledge, symbolizing and describing a disaster related to out-of-control astral magical energy.

But for the Transia people, Star-world Tear is more like a recently emerged "concomitant phenomenon."

The destruction of Cardman City stemmed from the Star-world Great Tear orchestrated by the twilight in the dark and Circle Tower in the light, an action aimed at destroying the resistance will of the Transia people, which has left a Star Realm Creation in the sky that has become part of Transia’s life.

Especially for the residents of the Crimson Castle.

Every night, they don’t even need to carry gas lamps to the bathroom, as the purple gleaming crack in the sky fully satisfies their "lighting needs."

And when facing the provocations of the jackal-man warlord in the Andma Hills, the Transia people, for the first time, actively utilized the destructive force of the Star-world Tear to complete a nearly perfect raid.

Thus, they completed the evil transformation from "victims" to "perpetrators."

From then on, the Star-world Tear Ceremony was accepted, becoming the "finale product" in the Transia people’s arsenal.

In fact, before the defense battle of Blackflame Mountain Pass started, Murphy had discussed very seriously with Triss and Phemys about the possibility of using the Star-world Tear to block the Black Disaster, but due to the too-stable plane boundary of the Dark Mountain Range, they had to give up.

Opening a highly destructive astral rift in places other than Transia is extremely difficult, not only requiring a huge amount of spiritual energy but also needing rare energy carriers and a large group of psychics who have studied the astral mapping formulas.

But fate, that unseen manipulator, is just so vile.

After a disastrous day, the story of Blackflame Mountain Pass concludes, and Murphy decides to use a "super large-scale" Star-world Tear to add fuel to the fire already lit by the Black Disaster.

"Buzzing"

The Star Realm Guide Staff is constantly vibrating, this weapon used to connect and target astral coordinates is guiding the power.

Three core stones fully charged with spiritual energy serve as a medium, with the Goat People’s inscribed arrays continuously injecting the violent spiritual energy into the metal wand to bombard the boundary of the material world. The spiritual energy contained within the three energically charged core crystals is already astronomical, yet Murphy still demands the 400 members of the Goat Man Spellcaster Group and all the psychics in the Fortress of Courage to continue supplying energy for the ceremony.

Both players and NPCs are required at this moment to draw the free spiritual energy from the air to the utmost of their abilities and infuse it into the ceremony.

Standing amidst the crowd, Cheche and Gebao seem to return to that night of the decisive battle at the Andma Hills, the feeling when Lady Triss requested them to be part of the ceremony.

The originally invisible spiritual energy diffused between heaven and earth is gathered, forming a heavy pressure on all the psychics present. They perceive that energy quickly gathering on the strange wand in Lord Murphy’s hand, its power already compressed to the limit, a tiny loss of control could blow up the entire Fortress of Courage.

But Murphy still did not stop.

The place where he stands has been completely shrouded by arcs formed by violent spiritual energy, even obscuring the figure of the Governor, to the point where only a dazzling electrical glow can be seen.

But what shocks all the psychics is that under such a massive current of spiritual energy, the unremarkable metal wand shows not a single sign of losing control, as if enduring such a massive amount of energy is as breezy and pleasant as a breeze brushing its face.

This inevitably raises doubts about the wand’s origins.

Especially those Goat People, their occasional glances at Murphy’s wand have become fervent.

Manipulating such a vast amount of energy with ease, this is definitely a rare divine artifact.

Murphy paid no mind to the varied thoughts in the hearts of the nearby psychics. His attention was entirely on the all-seeing device in his hand, watching the charging progress on the character card reach 72%, meaning he could now release this power at the locked astral location to pierce the material world’s boundary.

Yet he did not do so.

Though not entirely understanding what would happen when the charge reached 100%, considering the nature of this counterattack has evolved into a revenge mission at the behest of the suitors, Murphy didn’t mind fulfilling his claim, giving Blackflame Mountain Pass an "explosive" end.

Just speaking with Goat Man Diviner Paul a moment ago clarified matters.

The destructive power of the Star Realm Great Tear is directly tied to the area of the material world boundary being torn open.

Blackflame Mountain Pass itself is already vast, and if Murphy wants to include Split-claw Jackal-man’s stronghold in the Star-world Tear’s effective range, he needs to ensure enough destructive power when bombarding the plane boundary.

It’s like holding a bundle of dynamite with the fuse already lit, playing for a sense of thrill.

"You don’t mean to create a semi-permanent ’Star Realm Creation’ like Transia in the Dark Mountain Range, do you?"

Even the tone of Endless One Mannis is slightly tense at this moment.

The Time Snake asked quietly:

"You don’t plan on doing that, right?"

"Oh? I could do that too? There’s such an option available?"

Murphy’s reply left the Endless One in silence.