My Players Are So Fierce – Handsome dog Frank-Chapter 2170 - 724: Nanaque Black-eye’s Secret (Part 2)
The guy with the ID "Head Lion Beast" was carrying a bone sledgehammer. As he walked with a bossy swagger, he told the others:
"I finally understand. The development team designed the quest chain for the Werewolf Players to be very straightforward and crude, completely without detailed guidance. I guess it’s pretty much like what the forums speculate; various random events need us to run around to trigger them.
Still, the development team seems quite fond of this race.
Look, as soon as we enter the game, we get mounts, and we can earn ranks under that fool Boboke’s command. Plus, from what it says, it doesn’t seem to care about how we treat our soldiers.
So, ’Escort Collection’ is actually a Jackalman’s specialty.
Tsk, tsk, this suddenly reminds me of a game where you capture and raise orcs. I bet there are definitely those rare and scarce SSR characters among the Jackalmen we conquer. Damn, saying it like that, it feels like the development team definitely referenced a lot of card-drawing games when designing the Jackalmen...
So, how many patches have they made to this damn game!?"
"It’s a completely different mode of civilization, really reminds me of the era of Genghis Khan, especially in the way Jackalmen protect their females and young. In this aspect, they’re exactly like nomadic tribes. So, we can also draw on the methods of nomadic tribes to rapidly expand our influence in the Dark Mountain Range.
Conquest is one aspect, constraint through faith is another.
The spiritual leader, Wise Wolf, has already established its position. What we need to do next is help it quickly expand its influence."
Out of 21 players, only 3 chose the scrawny Ancient Jackalman form, which really can’t be called intimidating, but the three Ancient Jackalman players quickly found the correct way to play in this form.
They got the beginner’s handbook on Undead Manipulation from Tear Flesh and are now sharing insights while discussing the unique ecology of the Jackalmen.
The IDs of these three guys clearly indicated they were a team: "Grey Big Wolf," "White Big Wolf," and "Melon Big Wolf."
Under the moonlight, Mad Wolf Brother thought these three were quite mysterious. Although they were early members of the same group, they rarely participated in lively group discussions. Even after entering the game, the three didn’t join in the recent brawl but instead kept observing their surroundings.
Could they be the legendary "professionals," perhaps?
Mad Wolf Brother thought so. As Stick Brother’s good buddy, he also heard some things from Stick Brother that ordinary players have no access to. So, he decided not to have too much interaction with these "Three Big Wolves" in the game.
As Boboke led the Werewolf Players away from the territory, the very exhausted Hog was also discussing similar matters in the tent with his advisor, Tear Flesh.
"The growth of Primitive Jackalmen is not something we need to worry about. Boboke, this capable Dark Mountain Jackal, can easily teach them the survival rules of this land. But the growth model for Ancient Jackalmen, leaning towards spellcasters and assassins, is something you need to pay more attention to.
I hope you can teach our warriors just like you taught the Magicians of the Pestilence Clan."
Hog picked up his pre-planned map and, speaking to Tear Flesh, who was reading a Death Moon Society tome, said:
"We need to quickly make them battle-ready. Before I leave, Sir Morphy promised that we would have at least 100 Undead Warriors..."
"That’s too few."
Tear Flesh shook his head in disappointment and said:
"Even if 100 Undead Jackalmen are skilled, they won’t stir up much trouble in the Dark Mountain Range. There should be at least 1,000! Form at least ten squads of 100 each as your elite force. From your description of these foreigners’ existence, I think you should find a way to increase the werewolf race’s appeal among them in addition to Mr. Morphy’s assistance.
You can’t just rely on Mr. Morphy’s help; we need to figure something out ourselves.
Maybe you can learn from Mr. Morphy’s way of managing them.
Tasks, rewards."
"No, I heard from Sir Morphy about a similar experience. Tasks and rewards are just the surface. The most important thing is satisfying the hidden sense of achievement and satisfaction in the hearts of foreigners. The key is to make them feel joy from the bottom of their hearts.
It sounds somewhat complex. I might learn it, but you should consider the acceptance ability of our foolish subordinates."
Hog squinted, pondering:
"So in your opinion, what is the quickest and simplest way to satisfy a stranger’s sense of achievement and give them pleasure?"
"Continuous success, of course. Nobody likes the feeling of failure."
Tear Flesh let out a shriveled laugh unique to the undead, saying:
"It seems that on this root-seeking journey, you have to add a new goal— a road of conquest. There aren’t many flashy things in the Jackalman’s ecology to attract those outsiders, but our advantage lies in our civilization not being that complex.
Ordinary people from other worlds might live prosperous lives, but surely they won’t have the chance to become a lord overnight, right?
So, Hog, if you can grant them one Chieftain position after another, I mean, as long as they join your ranks, they can rise from common folks to rulers.
Power!
Even if it’s only illusory power, even if it’s just ruling a gang of Jackalmen.
Things they can’t have but you can give them..."







