Myriad Heavens: Rise of the Rune God-Chapter 75: The Pirate Den 2
— Three Months Ago —
The betting house stank of cheap alcohol and desperation.
Krell tossed another stack of spirit stones onto the table, watching them clatter against the pile already growing in the center. Five hundred mid-grade stones. A month’s worth of plunder from that convoy raid back when they could still operate freely.
"Call," he said, leaning back in his chair.
Across from him, Vex—scarred face, missing two fingers on his left hand—glanced at his cards and grimaced. "Fold."
The other three pirates at the table did the same. Krell swept the pile toward himself with a grin that showed too many gold teeth.
"That’s the third hand you’ve won in an hour," Vex muttered, pouring himself another drink from the bottle sitting between them. "You’re either cheating or I’m getting rusty."
"You’re getting rusty." Krell sorted the spirit stones by grade, stacking them with practiced efficiency. "Happens when you sit on your ass for two months doing nothing."
Around them, the betting house hummed with similar conversations. Pirates clustered around tables, some gambling, others drinking, most doing both. The air was thick with smoke from cultivation herbs being burned in corner braziers—low-grade stuff that barely counted as spiritual refinement, but it gave people something to do with their hands.
A young pirate at the next table slammed his fist down hard enough to crack the wood. "I’m out! Three thousand stones gone in one night!"
His companion laughed. "Should’ve quit while you were ahead, Jian."
"I was never ahead!"
Krell shuffled the cards for another round, the worn edges sliding smoothly between his fingers. Two months. Two entire months stuck in the Kaelen System because the Federation Space Marines had decided to get serious about pirate suppression.
He’d been in this life for fifteen years. Joined the Red Scar Pirates when he was twenty-three, worked his way up from boarding crew to raid coordinator. The Marines had always been a threat, sure, but distant. Background noise. Something you worried about if you got sloppy or unlucky.
Then six months ago, everything changed.
The Marines deployed three full combat fleets into the outer sectors. Started hitting pirate strongholds hard, burning through organizations like they were cleaning house. There were no warnings or negotiations. Just overwhelming force and complete destruction.
Krell’s own organization—the Red Scars, two thousand strong at their peak—had been hit three months back. Their main base, a modified asteroid station that had taken decades to build, was reduced to debris in just under 5 minutes. The attack came at shift change, when most of the crew was either sleeping or drunk. Ninety-Nine percent casualties. Their leader, Captain Vorin, had been in the command center when it got hit by a concentrated plasma barrage from a Neutron Star realm Marine.
Vorin survived. Barely. He was in a medical facility three sectors over, wrapped in enough healing formations to bankrupt a small planet. His injuries were healing, but slowly. Damage from a Neutron Star cultivator didn’t just go away with a few pills and some meditation time.
What was left of the Red Scars had scattered. Some went independent, others merged with different organizations. Krell and about twenty others had ended up here in The Kaelen System, laying low with every other pirate group that had survived the Marine crackdown.
The Kaelen Solar System had become a refugee camp for criminals.
Normally the system held maybe five or six thousand pirates at any given time—the permanent residents, the ones who ran the black markets and trade hubs. Now? Estimates put the current population somewhere around three million. Every organization from the outer sectors had sent people here to wait out the Marine offensive.
The system itself was well-hidden, tucked into a spatial anomaly that made it difficult to detect unless you knew exactly where to look. Good defenses, established infrastructure, enough resources to support a large population for extended periods. It was as safe as anywhere could be for people the Federation wanted dead.
But safety came with a price.
Boredom.
Krell dealt the next hand, cards snapping against the table. Vex picked up his hand, studied it for a moment, then tossed in his ante without enthusiasm.
"I’m going crazy," Vex said. "Two months of sitting here doing nothing. No raids, no action, just... this." He gestured vaguely at the betting house around them. "Gambling and drinking and pretending we’re still relevant."
"Could be worse," Krell said, checking his own cards. Pair of eights. Not great. "Could be dead."
"Sometimes I wonder if that’s not the better option."
"Don’t be dramatic."
Another pirate at their table—a woman named Syla with purple skin and silver eyes that marked her as a Stellar Ignition cultivator—laughed sharply. "He’s right though. We’re all getting soft. Another month of this and I’ll forget how to fight."
"Then spar," Krell suggested.
"I’ve sparred everyone worth sparring. Twice." She tossed two cards onto the discard pile and drew replacements. "It’s not the same as real combat. No stakes, no adrenaline. Just going through the motions."
Krell couldn’t argue with that. He’d felt it too—the restlessness that came from forced inactivity. Pirates weren’t meant to sit still. They were predators. Without prey to hunt, they started turning on themselves.
The betting house was proof enough of that. Half the fights that broke out in here started over perceived slights or gambling disputes, but really they were about pent-up aggression with nowhere else to go.
A younger pirate from the next table leaned over. "Hey, Krell. You were at the Titan Station raid, right? The one where the Marines showed up?" 𝓯𝙧𝙚𝒆𝙬𝙚𝒃𝙣𝙤𝒗𝓮𝓵.𝙘𝙤𝙢
Krell nodded slowly. "Yeah. I was there."
"How strong were they? The Marines, I mean. People keep saying they’re crazy powerful but I’ve never actually seen one in combat."
Krell set his cards down and picked up his drink. The memory was still fresh enough to taste. The Titan Station had been a mid-sized refueling depot, strategically valuable, defended by about three hundred pirates. Red Scars and two allied organizations had been using it for six months.
The Marines hit it with a single frigate.
One ship. Crew of forty.
"Crazy strong doesn’t begin to cover it," Krell said. "The Marines that boarded our station? Lowest realm was Late Solar Flare. Most were Star Fusion. Their commander was Neutron Star."
The younger pirate’s eyes widened. "All of them? The entire boarding crew was Star Fusion or higher?"
"Every single one. They didn’t send normal troops. They sent cultivators who could level Solar systems by themselves." Krell took a long drink. "We had three hundred defenders. Lasted about 3 seconds total before we started surrendering."
"Three seconds?"
"Yes, three seconds. I saw a Marine—woman, maybe thirty, Star Fusion realm—cut through twelve of our people in under 0.02 seconds. Didn’t even use a weapon. Just Law manipulation and raw qi techniques. By the time I realized what was happening, half our force was already dead or crippled. I only escaped by using a rare teleportation treasure."
Syla nodded grimly. "Same thing happened at the Forge. I was part of the defense there. Five hundred pirates against sixty Marines. We lasted maybe 20 seconds before the commander told us to surrender or die. Most of us chose surrender."
"How’d you get away?" the younger pirate asked.
"Bribed a guard during transport. Cost me everything I’d saved over three years, but it was either that or spend the next century in a Federation prison cell." She paused. "Or get executed. The Federation’s been doing more of that lately."
Krell dealt the next round of cards. "The Marines aren’t playing around anymore. They used to treat piracy like... pest control. Annoying but manageable. Now they’re treating it like a military threat. Full escalation, overwhelming force, zero tolerance."
"Why though?" Vex asked. "What changed?"
"No idea. Maybe they got tired of us. Maybe they’re clearing space for some new expansion project. Maybe someone high up in the Federation command structure decided to make a name for themselves by solving the pirate problem." Krell shrugged. "Doesn’t really matter why. What matters is that every pirate organization from here to the rim is either dead, scattered, or hiding."
The conversation lulled. Cards were played, bets were made, drinks were poured. The background noise of the betting house filled the silence—voices raised in argument or celebration, dice clattering, glasses clinking.
Then the alarm went off.
It wasn’t the betting house alarm—that was a local system for fights or fires. This was the system-wide alert, a deep resonant tone that vibrated through the walls and floor, cutting through every conversation in the room.
Everyone froze.
Krell was on his feet before the second pulse of the alarm sounded, cards forgotten. Around him, every pirate in the betting house was doing the same—standing, reaching for weapons, eyes sharp and alert.
That alarm meant one thing: unidentified ship detected entering the system.
A holographic display materialized in the center of the room, projected from the building’s communication array. The image showed a tactical overview of the Kaelen System—planets, moons, asteroid fields, and the hundreds of stations scattered throughout. At the edge of the display, a red marker appeared.
Unidentified vessel. Space jump signature. Location: outer rim, sector seven.
"Space jump ship?" Vex said, already moving toward the door. "Out here?"
Space jump technology was expensive. Really expensive. The kind of thing only wealthy merchants or military vessels could afford. For a ship to randomly jump into the Kaelen System—a place that was deliberately hidden and difficult to navigate to—meant either catastrophic navigation failure or incredible bad luck.
Krell grabbed his weapon from the table—a compressed energy blade that hung at his hip—and followed Vex toward the exit. Half the betting house was already emptying, pirates streaming out into the street.
Outside, the Kaelen System’s main settlement stretched in all directions. They called it the Freehold—a loose collection of stations, platforms, and docked ships that had been lashed together over decades into a sort of floating city. No government, no laws, just whatever rules the strongest organizations decided to enforce.
The sky above was artificial, a massive projection of open space that made it feel less claustrophobic than it actually was. Right now, that projection was flashing with alert markers, directing everyone’s attention to sector seven.
Krell activated his communication device. A small hologram appeared above his wrist, showing the same tactical display from the betting house but with more detail.
The unidentified ship was still at the outer rim. Mid-sized vessel, merchant configuration based on its energy signature. No obvious weapons, standard defensive arrays, crew complement unknown.
"A merchant ship," Syla said, appearing beside him. Her silver eyes were locked on the hologram. "A merchant ship just space-jumped directly into our system."
"Navigation error," Vex suggested. "Has to be. No one’s stupid enough to come here on purpose."
"Navigation error or not, that ship’s worth a fortune." Another pirate—Krell didn’t know his name, just recognized him from around the Freehold—grinned widely. "Space jump drive alone would sell for trillions of spirit stones on the black market."







