Not (Just) A Mage Lord Isekai-Chapter 2Glossary - Volume 1 & Spells & Affinities

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Known Affinities 𝚏𝗿𝗲𝐞𝐰𝚎𝕓𝐧𝚘𝘃𝗲𝐥.𝐜𝚘𝕞

Common Affinities:

Arcane - Pink

Water - Blue

Fire - Red

Air - Green

Earth - Brown

Nature - Gold

Rare Affinities:

Storm - Purple with streaks of pink

Worlds - Blue with little flecks of white

Celestial - Black with marbled veins of blue

Ocean - Soft blue-green

Venom - Dark purple

Granitas - Nearly obsidian black, with veins of brown

Eternity - White with swirls of every other color within

Alloy - Dark Grey with bursts of light grey

Other rare affinities: Steam, Sand, Glass, Mud, Stone, Moon, Sun, Star

Spell list

Mana DrawChapter 4Source: Aranor Family Library1st Order Arcane affinity spellAllows the caster to draw in ambient mana around them if they have a relevant affinityDetect ManaChapter 51st Order Arcane affinity spellSource: Aranor Family LibraryWhen channeled through the eyes, creates lights that roughly illuminates patches of mana and their densityMinor Heal (Alzond's Incredible Stress Reduction and Strain Removal Blessing of the Seventh Heaven)Chapter 51st Order Nature affinity spellSource: Aranor Family LibraryA healing spell that allowed the caster to cure the sprain of overworked musclesEagle EyesChapter 51st Order Nature affinity spellSource: Aranor Family LibraryAllows the caster to zoom in their vision. Requires adjustment period. Once adjusted, helps the caster recover their vision when lost if running at the time of impairment19 more spellsChapter 51st Order spellsSource: Aranor Family LibraryMemory PalaceChapter 6, Chapter 211st Order Arcane affinity spellSource: Aranor Family LibraryCreates a Memory Palace. Allows the caster to access knowledge they've stored and helps the caster sort through their own memories. Relies on the caster's experience during the initial casting to form the palaceReview ScrollChapter 61st Order Arcane affinity spellSource: Aranor Family LibraryScans the content of any scroll or book, checking it for minor typos13 more spellschapter 61st Order spellsSource: Aranor Family LibraryDimension StepChapter 6, Chapter 262nd Order Worlds affinity spellSource: Aranor Family LibraryAllows the caster to take a Step, reappearing at a point within line of site. Range is limited by mana. Orientation and momentum are preservedAccess StorageChapter 6Source: Aranor Family LibraryStores hundreds of access keys. For use with coded items, most commonly a storage itemAssess Self5 slotsChapter 6Source: Aranor Family LibraryAllows the caster to assess their current affinities. Is modified to allow the caster to stress certain affinities as wellWater BreathingChapter 141st Order Air affinity spellSource: AlthonCreates a bubble of air over the caster's mouth, filtering breathable airWater PurificationChapter 141st Order Water affinity spellSource: AlthonCreates a filter that only allows water to pass throughCreate IceChapter 142nd Order Water affinity spellSource: AlthonAllows the caster to create ice. Can use ambient water to enhance the effect, but it isn't requiredSecrets of TelthenChapter 143rd Order Worlds affinity spell, minor Water affinitySource: AlthonCreates Pools that can be used as hidden spaces or teleportation gates, range is a few miles between each pool. Each pool requires Worlds mana to maintain it or it will collapse. This mana can come from an abundant ambient source or the casterFlareChapter 201st Order Fire affinity spellSource: Aranor Family Library (1/19)Shoots a blast of intense flameTie RopeChapter 241st Order Arcane affinity spellSource: Aranor Family Library (2/19)Ties or unties a short section of ropeBestow HealthChapter 262nd Order Health affinity spellSource: NexxaReaches into the soul's recent image of a healthy body, reverting the existing body to match. Must be within the last few minutes. Must be used on an ensouledLightning BoltChapter 262nd Order Storm affinity spellSource: NexxaTwo part spell. Trace path, unleash lightning bolt that follows pathLightning TransitChapter 273rd Order Storm affinity spell, minor Worlds AffinitySource: NexxaSpells for the construction of the first version of Fang (CHAPTER STILL NEEDS TO BE EDITED as of August 7, 2025)Chapter 29Source: Aranor Family Library (9/19)Jet1st Order Water affinity spellcreates a high pressure jet of water. Does not create water. Doesn't work if there is no water.Weave Thread1st Order Nature affinity spellWeaves threads together to create a sturdier material, such as rope or cable.Melt1st Order Fire affinity spell, minor earth affinityHeats metalFlense1st Order Nature affinity spellremoves meat from bonesFuse Bone1st Order Nature affinity spellFuses bones of the same species of creature together. Must be used on bones that are still living. Bones of a deceased creature often outlive the creature they are harvested fromAdjust Fit1st Order Nature affinity spellChanges the size of leather or fiber clothing. Doesn't generate more material, simply thickens or thins itCut Gem1st Order Earth affinity spellPerfectly cuts materials no larger than four inches across. Isn't restricted to gemsTorchChapter 351st Order Fire affinity spellSource: Aranor Family Library(10/19)Creates a self contained ball of fire within two feet of the caster. Duration and heat are variable with mana used when castingSparkChapter 371st Order Storm affinity spellSource: NexxaSends forth a spark of lightning modulated to disrupt the typical non-enhanced human's nervous system without killing themHushChapter 381st Order Arcane affinity spellSource: Aranor Family Library (11/19)Creates an illusionary copy of an object so long as the object is held within the caster's handCopy ObjectChapter 391st Order affinity spellSource: Aranor Family Library (12/19)GustChapter 431st Order Air affinity spellSource: Aranor Family Library (13/19)Creates a powerful gust of wind in a single directionSpellkeyChapter 491st Order Worlds affinity spellSource: First created spellAllows the caster to use Spellcodes without needing a physical spellkey. Works with Spatial storageSpell Staff spellsSource: Reverse engineered from the staffSculpt StoneChapter 491st Order Earth affinity spellAllows the caster to sculpt stone. Very short range, physical movement must match the desires changes. Does not work on regular earthTrenchChapter 651st Order Earth affinity spellCreate a trench out of soft earth or soilClay GolemChapter 661st Order Earth affinity spellCreates a short lived Golem out of the surrounding soil or clay. The staff is held within for the duration. Casting this spell without a staff requires a sufficiently advanced Earth material imbued with manaSolidifyChapter 661st Order Earth affinity spellCauses any soil or clay to gain cohesion, solidifyingCrumbleChapter 661st Order Earth affinity spellCauses any stone or soil to break apart and have less cohesion, crumblingEarth StarChapter 712nd Order Earth affinity spellCreates a projectile of stone that explodes on impact.Cut GemChapter 621st Order Earth affinity spellSource: Aranor Family Library 14/19Stormfront MenagerieChapter 623rd Order Storm affinity spellSource: NexxaA dark storm cloud takes the form of a crackling bird, cat or reptile, complete with moisture dripping from its limbs. It will obey the caster for a short time based on preset commands given to it at the time of castingScribe’s Second QuillChapter 702 slots1st Order Earth affinity spellSource: KeeperRequires sufficient wood, plant mulch or skin to print the contents on. Will transmute them as needed. The caster's skin is a valid source.Blind LodestoneChapter 781st Order Earth affinity spellSource: KallumCreates an insulating effect that prevents lodestones from functioning. Can be used to disrupt the targeting effect of many lightning related spellsRestore FormChapter 882nd Order Nature spellSource: KeeperOne fifth the healing as Bestow Health. No time limit. Not restricted to ensouled. Requires a greater understanding of anatomy.Flower of TallowChapter 1002nd Order Arcane spellSource: KeeperAllows the caster to inspect arcane locks by studying the interference with other nearby arcane energies. When used on an equivalent or lower tier enchantment, reduces the risk of triggering implosion or explosion traps by detecting the most common triggersKeyringChapter 1002nd Order Arcane spellSource: KeeperSimilar to Access Storage. Extra configuration options. A more sophisticated key for more advanced storage items.Copy Object 2Chapter 1002nd Order Arcane spellSource: KeeperThe caster no longer has to maintain contact with the original object. Includes physical copies of the exact runes of any enchanted object of tier 3 or lower. This does not create an enchanted object, merely the appearance of one. Attempting to channel mana through will cause the object to deteriorateAegis of the UndyingChapter 1162nd Order Arcane spellSource: KeeperCreates a powerful barrier that protects the casterThe Forester’s All-cutChapter 1292nd Order Nature spellSource: KeeperAllows for the cutting and planing of logs and other lumberGryphon's SightNOT PERRYChapter 167Source: Books,2nd Order Nature spellEnhanced EyesightWaters Of The CityNOT PERRYChapter 167Source: Books2nd Order Water spellCreates a barrier of water