Starting from the Planetary Governor-Chapter 749 - 418, Consider Joining the Alliance?_2
Those Green Skin Orcs, who were considered quite troublesome in their eyes, collapsed under the onslaught of the Alliance's iron tide, unable to make use of the rainforest as cover.
If the Green Skins ever engaged in combat with the Alliance Army, they first had to endure a round of fierce artillery fire always accompanying the main forces, followed by the merciless crushing of the armored units.
Even if they somehow managed to get close to the Alliance tanks, the Alliance infantry was no pushover.
They generally had excellent shooting skills, superior tactical abilities, and high morale, not at all afraid of frontally confronting the Green Skins. The heavy machine guns within their squads, the heavy explosive guns and infantry cannons, and rocket launchers in their companies—all of these as infantry firepower—would also give those Green Skins a lot of pain.
When the two sides were in close quarters, they often could seize the opportunity, concentrating fire from a dozen guns to eliminate Green Skin Orcs one by one, never dispersing their fire, and working together perfectly.
Even in the unlikely event of hand-to-hand combat, the Alliance soldiers would fearlessly fix bayonets and group up to hunt down the rushing Green Skin Orcs.
Despite the tough skin and immense strength of these orcs, who could still inflict significant casualties on Alliance soldiers at close range with their robust vitality and powerful "clack clack" guns, the Native Defense Forces had never seen Alliance soldiers show fear.
Even retreats were due to orders from higher-ups, executing strategic missions, not because they were easily defeated.
If the disparities in equipment were an unacceptable gap for the Eagle Horse III's Defense Army, the absolute gap in combat skill, tactical ability, and fighting will left them speechless.
The swiftly subdued Eagle Horse III Defense Army became even more obedient. They cooperated actively with the Alliance Army's operations and gradually shook off the feeling of impending doom that they couldn't win, which had gripped them for the past month.
They began to believe that with the help of the Alliance Army, victory would ultimately be theirs.
The rising morale of the Planetary Defense Force was also beneficial for the Alliance Land Forces.
After all, the Alliance Land Forces had only deployed a little over three hundred thousand troops to Eagle Horse III, facing a million Green Skins, and they couldn't possibly take them down alone.
The Green Skins might use junk, but they themselves were not junk.
The two million Land Forces of Eagle Horse III were still a force to be seriously utilized.
With tighter cooperation between them, the Iron Tooth Orcs' territory on the tropical continent of Eagle Horse III became increasingly constricted.
The orcs were not the kind to sit idly by and await death.
They launched a fierce and cunning counterattack.
A Defense Army unit, under the command of the Alliance Army, was engaging a group of orcs that had lost all heavy firepower and armored forces, with an eightfold advantage in manpower.
This should have been a relatively simple task. Although if faced head-on, even with a fourfold advantage, the Defense Army might be overwhelmed by the orc forces, the Green Skins without their heavy artillery, "killer cans," war trucks, and giant Skugg Beasts—armed only with rifles and machetes—were still no match for the Defense Army with heavy artillery support.
Although eradicating them would still result in some casualties, it was essentially an overwhelmingly favorable battle.
Should the unexpected one-in-ten chance occur, an Alliance Land Forces infantry battalion was nearby, ready to provide support quickly.
However, the unexpected did happen.
The 𝘮ost uptodat𝑒 novels are pub𝙡ished on freeweɓnovēl.coɱ.
An army of Green Skins arrived from outside and encircled them.
All they could do was to call for help.
The Alliance infantry battalion immediately went to provide support; however, the number of enemies far exceeded initial estimates, and they too were besieged.
The calls for help continued, attracting an Alliance Army division along with about a hundred thousand Defense Army troops.
Then, they were also surrounded.
Only at this point did the human side realize that not only were there a large number of enemies, but they also possessed advanced units like "killer cans," "death cans," and heavy-armored orcs.
With the combat strength and numbers of this Green Skin force, they could have annihilated the human forces within the encirclement long ago, even denying them any chance to call for help.
Their reason for not doing so was deliberate; it was a fishing expedition, or more accurately, encirclement to strike at reinforcements.
This wave lured in forty thousand Alliance Land Forces and another hundred thousand Defense Army troops, which was enough for the Iron-toothed Boss in command to prepare to net a satisfying catch.
He even brought out a long-hidden Skugg Behemoth Cluster.
A Skugg Behemoth was an excellent war machine. They were like gigantic unicorns, with the smallest among them being the size of a Lion King Tank.
They were covered with a layer of thick scales on their enormous bodies. Their skin was extremely tough, and their bones were as strong as steel.
The Green Skin craftsmen would also hang all sorts of armor on them.
While well-protected, their brute strength, tusks, and large feet could smash strong defensive structures. They often carried a huge cannon on their backs, and many battle cabins hung on either side of their bodies, from which the Green Skin youngsters would shoot or throw explosives from within.
Thus, a Skugg Behemoth could simultaneously serve as a battle tank, troop carrier, and siege weapon.
However, despite heavy investment, the Green Skins found themselves in a bind when it came time to close the net.
Even though this division of the Alliance Land Forces was surrounded, they were still surprisingly tough to chew through.